I have been running a group through some of the Saltmarsh adventures. They never interacted with the lizardfolk plotline and I mistakenly believed that the Lost Laboratory of Kwalish would get me to level 10 or nearly so based on misreading the blurb. Which said the adventure was suitable for characters 5 to 10 but it is really only a level or so but meant to be scalable.
So, now I have a party at the Barrier Peaks about to hit level 6 and I am wondering what would make some good modules to lead into Vena: Eve of Ruin.
Short adventures will do, they do not have to be Wizards adventures. Third party or even old stuff on DMsGuild or Drivethru wll be considered.
I just thought to tap into the collective knowledge here for suggestions.
Stuff available on FantasyGrounds would be a nice but not necessary addon. I am going to pause the current campaign until I have a bridge constructed or at least planned out.
So, now I have a party at the Barrier Peaks about to hit level 6 and I am wondering what would make some good modules to lead into Vena: Eve of Ruin.
Short adventures will do, they do not have to be Wizards adventures. Third party or even old stuff on DMsGuild or Drivethru wll be considered.
I just thought to tap into the collective knowledge here for suggestions.
Stuff available on FantasyGrounds would be a nice but not necessary addon. I am going to pause the current campaign until I have a bridge constructed or at least planned out.