Sultans of Smack

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Re: Revised Cleric/Paladin Smackdown

strongbow said:

Persistent Haste (Haste is a ranged spell with a duration, so yes it can be made persistent. I'm surprised more people haven't seen this.

Persistant spell only applies to something with a personal ranged or a fixed range. Haste has a varible range so it can't be done, sorry.
 

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Re: PHB Smackdown with no magic items

First, I like the smackdown - all it takes is a stick and a holy symbol and you're set.

However, I have trouble with your damage figures. I get:
1d8+17 (Str) + 6 (luck) + 5 (enhancement) for the 3 primary attacks, and
1d8+8 (Str) + 6 (luck) + 5 (enhancement) for the two off-hand attacks.

Dantai said:
I guess you could disallow the Righteous Might if you only had one round to prep, but you could take a Barbarian Lv (and a N alignment) and use rage to compensate, which would be slightly less effective but should still get the 200 pts in with a bit of power attacking.

Clerics of St. Cuthbert can't be neutral - they may only be lawful neutral or lawful good.
 

Archer said:
An increase = a bonus
This is not always true, and there is an example of it in every single powerplay in this thread.

The stat increase you get at each level is an increase but it is not a bonus.

--Fun Spikey
 

ashockney said:
Congrats Dantai! Truly a unique and powerful combination. : )

Regarding the questions, I believe it can be accomplished (this is maxing out, not using averages to hit):

Half Orc (20 Str to start)
Levels (24 Str)
Righteous Might (28 Str)
Bull's Str (32 Str)
Strength Dom (48 Str)

Bull's Str and the Strength Domain boost will not stack, since each is an enhancement bonus.
 

Deepwood sniper smack

Ok after reading smackdowns for some time, I finally though of a half way decent one for the Deepwood Sniper.

Race: Elf (28 point buy)
Str 12 (18 with items), Dex 22 (28 with items), Con 12, Int 10, Wis 12, Cha 10

Ranger 4/Fighter 4/Deepwood Sniper 7

Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus:Composite Longbow, Far Shot, Weapon Spec. Composite Longbow, Improved Critical: Composite Longbow, two feats free

Magic Items: Gloves of Dexterity +6, Belt of Giant Strength +6, +5 Icy Burst Mighty (+4) Composite Longbow, Bracers of Archery, Boots of Speed, Ioun Stone (spell storing), Armor +5 (not really relevant here), Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +2 =~253100gp.

The Ioun Stone holds Greater Magic Weapon (15th) and 3 Hunters Mercy's

To make this one work the archer needs to be within 30' to get the bonuses from Weapon Spec. and PB Shot and the Bracers.

Total BAB with all bonuses= 39/34/29/24
With Rapid Shot it becomes= 37/37/32/27/22

Each arrow does 1d8+18 with a threat range of 18-20/x5

On the suprise round cast Hunters Mercy (makes next bow attack a crit if it hits)

On the 1st combat round: Activate the Boots of Speed then attack.

Damage is 5d8+90+4d10 for the first shot (average 130)
The other 5 shots will do 1d8+18 each without crits. (average damage 110)
Total Damage = 240

The Deepwood Sniper can also reroll 2 attacks to try for more crits. This gives 7 tries to get a second critical which should up the damage lots more.

Thoughts? Suggestions to make it better or for those last two feats?
 

Oh thanks, I forgot that Burst weapons also function as +1d6 weapons on normal hits. Also on the first attack it would be 5d8+90+1d6+4d10. Monte Cook did say that the intent of the burst weapons was to also include the 1d6 extra and add the burst too.

Has anyone come up with a Bard Smackdown yet?
 

Sniper and Paladin Smacks

Hi folks,

Some thoughts I had upon reading through Masters of the Wild.

The Sniper Smack, above, has a lot of potential. To make it nastier, I'd do the following.

Items:

Oath Bow (x4 damage when crits) built off of a +4 strength template, enchanted by your friendly cleric to +5 with GMW.

Wand: Hunter's Mercy

Heward's Handy Haversack

50 arrows +5 (GMW again), with Bane Weapon (from the Dragon Mag) thrown on them, so they're +7, +2d6 damage

Boots of Haste (heh of course)

Feats:

Improved Critical: Composite Longbow
Power Critical

Ok, so in round one, assuming you're already hasted, you go:

Hunter's Mercy (from the wand, which you got out as a free action due to the Heward's)

Shot one: Critical threat. On a confirm, *pow*. Critical hit for x4 damage.

Shot two: Power Crit. *pow*. Critical hit for x4 damage.

Shot three and subsequent: normal.

Now, *just on the crit arrows* and without getting fancy, you're looking at 1d8 + 4 + 12 + 2d6, multiplied times 4.

So, 4d8 (avg 18) + 16 + 48 + 2d6 (last isn't multiplied), or roughly 82 + 7, or 89 points of damage. For the first arrow.

The second does the same thing. So you're looking at 180 points of damage.

Now, that's from FULL range. At 30 feet, you can get sneak attack (at least 4 dice per arrow) and PBshot + Bracers of Archery + Ranger damage bonuses (doubled for a spirit pouch) yielding at least 4 more points of damage to be quadrupled!

So if this is done within 30 feet and sneak attack is an option, you're looking at another 16 points of damage, plus 8d6 for the two first arrows, which is 196 + 28 = 224 damage from two arrows.

And usually most archers will have 2 or more coming. :)

So that puts us over our 200 point requirement.

BTW, the other thought I have is to modify the Paladin Smack I made so long ago with the Power Critical feat.

That, on a lance, with Spirited Charge, in Rhino Hide Armor, with Holy Sword cast on the Lance equals x7 damage. With a full power attack (+20), +5 weapon, and even just a normal smite (+20), and +5 strength (very conservative for that power level) you're looking at 350 points of damage straight by the book. That can get up over 800 if you tweak it. :)

best,

Carpe
 

Re: Sniper and Paladin Smacks

Carpe DM said:
Hi folks,

Some thoughts I had upon reading through Masters of the Wild.

The Sniper Smack, above, has a lot of potential. To make it nastier, I'd do the following...

Feats:

Improved Critical: Composite Longbow
Power Critical

Sorry, Carpe, Power Critical only works with melee weapons. But it'll do great for the paladin smackdown.
 

LOL Rats...will reread

Hmm.

Will re-read that one. Bleh...

Oh well, will work like a charm for the Pal. :)

But hey.

best,

Carpe
 

Heh...will do.

Heh, Jairami:

I'm fighting an online gaming addiction (Dark Age of Camelot, anyone?) so that's why I've been absent so much. :)

But I'm back in the swing of it a bit more, and have been posting from time to time (the Liches Smack, etc.).

I'll try to be around more. :)

best,

Carpe
 

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