Sniper and Paladin Smacks
Hi folks,
Some thoughts I had upon reading through Masters of the Wild.
The Sniper Smack, above, has a lot of potential. To make it nastier, I'd do the following.
Items:
Oath Bow (x4 damage when crits) built off of a +4 strength template, enchanted by your friendly cleric to +5 with GMW.
Wand: Hunter's Mercy
Heward's Handy Haversack
50 arrows +5 (GMW again), with Bane Weapon (from the Dragon Mag) thrown on them, so they're +7, +2d6 damage
Boots of Haste (heh of course)
Feats:
Improved Critical: Composite Longbow
Power Critical
Ok, so in round one, assuming you're already hasted, you go:
Hunter's Mercy (from the wand, which you got out as a free action due to the Heward's)
Shot one: Critical threat. On a confirm, *pow*. Critical hit for x4 damage.
Shot two: Power Crit. *pow*. Critical hit for x4 damage.
Shot three and subsequent: normal.
Now, *just on the crit arrows* and without getting fancy, you're looking at 1d8 + 4 + 12 + 2d6, multiplied times 4.
So, 4d8 (avg 18) + 16 + 48 + 2d6 (last isn't multiplied), or roughly 82 + 7, or 89 points of damage. For the first arrow.
The second does the same thing. So you're looking at 180 points of damage.
Now, that's from FULL range. At 30 feet, you can get sneak attack (at least 4 dice per arrow) and PBshot + Bracers of Archery + Ranger damage bonuses (doubled for a spirit pouch) yielding at least 4 more points of damage to be quadrupled!
So if this is done within 30 feet and sneak attack is an option, you're looking at another 16 points of damage, plus 8d6 for the two first arrows, which is 196 + 28 = 224 damage from two arrows.
And usually most archers will have 2 or more coming.
So that puts us over our 200 point requirement.
BTW, the other thought I have is to modify the Paladin Smack I made so long ago with the Power Critical feat.
That, on a lance, with Spirited Charge, in Rhino Hide Armor, with Holy Sword cast on the Lance equals x7 damage. With a full power attack (+20), +5 weapon, and even just a normal smite (+20), and +5 strength (very conservative for that power level) you're looking at 350 points of damage straight by the book. That can get up over 800 if you tweak it.
best,
Carpe