Sultans of Smack


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Re: Epic?

Shains said:
Is there an Epic smackdown thread anywhere?

I know of this one and the sultans of a lesser smack threads.

The general concensus is that since all epic characters are extremely powerful and there are no good natural stopping points that an epic smack thread would be too easy and not too rewarding.
 

OIC

Ok, I was just wondering if other characters of around 27th-30th level could do over 66k a round. I don't remember what it was exactly, but I was impressed.
 

That naga smack is a little hard to follow for me. I don't follow the str x3 and damage x3 on the first attack. I see str x2 for power lunge or mantis leap and damage x2 for flying kick. Potions of true strike aren't a valid item. Constriction lets you deal 1.5x str damage instead of just normal strength damage on a grapple check, not do double damage on grapple attacks. What is the justification for falling damage? The smack works on evil medium sized creatures without reach weapons with no allies, a bit of a stretch even for a smack. The bracers of sure striking aren't adding anything to the smack and neither is the ring of jumping or the striding and springing. You are using bands and bracers?. I see the initial attack damage as 112 avg. and each follow up as 4d8 + 24. You forget the -2 to hit for size and the amulet and gloves don't stack. Mantis Leap and Power Lunge are redundant as are flying kick feat and flying kick from tiger's leap sandals but naga don't have feet. Creatures without legs seem like they wouldn't be able to use the jump skill at all, much like creatures without hands can't pick locks.

A non smack character could kill the naga before she ran through the 4-action warm up of activating haste, righteous might, shocking grasp and rage.

I have to agree that Rokugani Constrictor and other AEG naga are light on the ECL. The OA Constrictor has an ECL of 12 or so and it has a move of 20 instead of 40.
 
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What happens when a mid level cleric is confronted with foes beyond his ability? With lots of foreknowledge and preparation - perhaps extensive use of Divination and Commune could help in this area - and this Smackdown, he and his companions have a fighting chance.

Character: Cleric 9. 22 Wisdom will be assumed, and decent Dex helps. Improved Initiative, Spell Casting Prodigy, Spell focus Evocation, and Spell Penetration type feats will help. The Sun domain is required.

Key items:

somc form of Haste, whether it be potion, boots, or an ally.

Periapt of Wisdom, at least +2. We want a level 6 bonus spell.

Incense of Meditation

Bead of Karma, from the necklace of prayer beads

Candle of Invocation.
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Assuming that you can set up the timing well enough to light the candle near the end of the Incense of Meditation ritual, and have the event for which you need these badass spells occur with the 2 hour duration of the candle, we can proceed. We also want the him to buff within 10 minutes of the battle, so the Bead of Karma is active too. Get a good watch, and use lots of Divinations, I guess.

The 9th level cleric will cast as an 11th level cleric because of the Candle. So he has the following spell chart, assuming the 22 wis mentioned above.

6; 7+1; 6+1, 5+1; 4+1; 3+1; 2+1

Because of the Incense of Meditation, all those spells are Maximized. There are a number of fun spells that work with this setup, but I'll restrict myself to Blade Barriers, Fire Seeds, Flamestrikes, GMW, and Searing Light. I think Bear's Heart would work well too. Other buffs and such are reccomended.

Now we activate the Bead of Karma. Our cleric's caster level is 15. Not only can he pass out +5 weapons to his friends, he also does lots of damage with spells.

Surprise Round: Haste, Flamestrike (90 points)
Round 1: Toss Fire Seeds (actually someone else, like the rogue should be using the Fire Seeds, but oh well) for 120 points and follow up with another Flamestrike for another 90. That's 210 points in a round.
R2: Either switch to Searing Light if the enemy is still up after the 300 points dealt out, or close to melee with your +5 mace. Divine Favor at +5 to attack and damage, along with other possible buffs, should help out here.

All that at level 9 with core rules only. Too bad it relies heavily on 1 shot items.

The book of Hallowed Might greatly improves this character. Trade out some feats (a human cleric 9 will have 5, so there's enough to II, Spell focus and penetration) to get Swear an Oath and Oath of Magic so you can quicken your spells for free too. Take Blazing Light with your level 6 slots. Also, Light domain let's you take a Blazing Light in a level 5 domain slot.

With an sworn oath active and the above set up, we have:

S: Haste, toss Fire seeds, and then Blazing Light. 240 total
R1: 2 Blazing Light, 1 Flamestrike: 330, 570 total
R2: 2 Flamestrike, 1 Searing Light: 220, 790 total
 

I like it! A lot!

It's a logistics nightmare and it has some questionable interpretations of how the items work together, but I still like it a lot!
 

Jeremy said:
I like it! A lot!

It's a logistics nightmare and it has some questionable interpretations of how the items work together, but I still like it a lot!

Yes, the main problem would be the interaction between the incense and the Candle. However, even if you can't Maximize your level 6 spells that way, you can do lots of damage with Max Flamestrikes and such. Unfortunately, then you can't get a smackdown without using BoHM.

Alternatively, you can just bump the cleric level up to 11. Then he doesn't really need the candle.

Also, I forgot one of the nifty bits. Once you use up your extra spells from the candle, and if you don't need the extra caster levels anymore, you can use it to cast Gate. Solars can do pretty good damage too - they're just about a cleric archer smackdown by themselves.
 
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Are we allowed to use ECL races? If so, here is my simple contribution:

YOUR PETTY MAGICKS WON'T HARM ME!

Mercane (ECL +7), Any Combination of Rogue, Fighter, Monk, or Barbarian L5, Forsaker L4

Feats:
Mercane: Iron Will
L9 Great Fortitude
L12 Lightning Reflexes

SR:
Mercane 25
Forsaker 14
Total:

39 SR at level 16


This character also gets Outsider HD for his monster levels, plus his stats are increased by +4 Str, +4 Dex, +6 Con, +10 Int, +6 Wis, +4 Chr. Load up on healing salves and adamantine equipment, and there you go.

Though this character can work as a PC, it works best for a DM, since few parties can stand having a forsaker in their midst.

[Note: If your DM let's you change both Mercane feats, then you can get to Forsaker at L10, for a grand total of SR 42 at L16.]
.
.
.
.
[EDIT: Pixie Rogue/Forsakers armed with bows are also neat. *grin*]
 
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I noticed a couple people here had used the Singh Rager effectively. Here is my take on it, using an ECL race:

"Don't Mess With This Bug!"

OVERVIEW
Multiweapon fighter without having to rely on Polymorph Other or any other dispel-able buffs.

RACE AND CLASSES
Non-Psionic Thri-kreen (ECL 3), Fighter 7, Singh Rager 4, Fist of Hextor 2

ABILITY SCORES
Str 44 (18, +2 race, +6 en, +4 lion's fury, +2 levels,+ 8 four arms of nyr, +4 strength boost)
Cha 14 (14 DMG chart brings it to an 8, +2 from cloak, +4 animated shield of command)

SKILLS
Intimidate 4
Spot 4
Know (religion) 4

FEATS
mb Exotic Gythka
m1 Power Attack
c3 Cleave
c6 Iron Will
c9 Ki Shout
c12 Imp. MWF
c15 Greater MWF

3f1 MWF
4f2 MD
6f4 WF
8f6 WS

EQUIPMENT (260000)
Rhino Hide, Thri-kreen sized 10330
Belt of Giant Str +6 36000
of Chr +2 4000
4 Arms of Nyr 51200
Animated shield +1 of command 25170
2 Gythka +4 129320
left 3980

ATTACKS ON A CHARGE
Primary: +37/+32/+27
Secondary: +37/+37/+37/+32/+32/+32/+27/+27/+27

BAB +15
Charge +2
Enhancement +4
WF +1
Str +17
MWF -2

DAMAGE
Primary:
2d6 +17 +2 +4
(2d6 + 23)*2
60 points average

Secondary:
2d6 +8 +2 +4
(2d6 + 14)*2
42 points average

Notes:
1) I'm guessing that more than four of the twelve attacks are going to hit, to bring this one well into smackdown range.
2) This character can charge anything within 30 ft, make a full MWF attack and if all twelve attacks hit, he'd do 558 damage on average. That is completely ignoring criticals and power attack.
3) I know it would be better with energy weapons and GMW, however, this is good enough.
4) I had fun making this! :)
 

Re: Re: Epic?

DM_Matt said:


The general concensus is that since all epic characters are extremely powerful and there are no good natural stopping points that an epic smack thread would be too easy and not too rewarding.

Sounds like defeatism, really. Epic smacks can still impress. The possibilities are vast, and surely worth looking into.

I wouldn't say that the 36th level Red Wizard Circle Magic DC Smack that was posted up on general was "too easy". Or if you think it was too easy, best it! ;)
 

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