I call this one "Terrible abuse of the epic spell system that should never see the light of day". Two disclaimers:
1) This is level 21, so it's epic and 5 levels above the norm. However, it's still impressive, and far more so than most at that level. Plus, it's a lot more consistent - you're fine with no items in antimagic, at all times.
2) This centers around the terrible loophole that epic spells use the shortest duration in the event of multiple seeds, and DC 0 spells are essentially free to research. While no sane DM would even think about allowing any of what I'm about to propose, I haven't heard any errata yet... so let's see how far we can push it.
First: his epic spells-
17 foresee
27 fortify (base sr)
-220 casting time
+176 for base SR of 69
____________________
DC: 0
17 foresee
17 fortify (enhancement)
-220 casting time
+186 for +94 enhancement bonus (all stats, saves, SR, natural armor)
____________________
DC: 0
17 foresee
23 fortify (other)
-220 casting time
+180 for +31 [divine/luck/sacred/insight/morale] bonus (all stats, saves, SR, armor)
____________________
DC: 0
17 foresee
17 fortify (energy resistance)
-220 casting time
+186 for energy resistance 94 to each type
____________________
DC: 0
14 armor
17 foresee
-220 casting time
+188 for +98 armor bonus
____________________
DC: 0
17 foresee
17 fortify (DR)
-220 casting time
+186 for DR 148/+14
_____________________
DC: 0
What's funny is that the moment he hits level 21, he retires to his study for 10 minutes, makes some mad scribblings... and spends 20 years casting it all.
So.. monk 1/clr 20 (monk is for style - see end of post)
Stats: Let's say he's pretty average - base 10 everything, except a nice fat wisdom. We'll leave out items for the moment.
STR 10 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] = 259 [+124]
DEX 10 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] = 259 [+124]
CON 10 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] = 259 [+124]
INT 10 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] = 259 [+124]
WIS 18 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] +5 level = 272 [+131]
CHR 10 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] = 259 [+124]
HP: 21d8 + 2604 (2698 average)
AC: 10 +124 dex +124 wis +94 natural +(31*5) [divine/luck/sacred/insight/morale] +98 armor = 605
Saves:
fort: +13 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] +124 ability = +386
ref: +8 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] +124 ability = +381
will: +13 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] +131 ability = +393
DR: 148/+14
SR: 69 +94 enhancement +(31*5) [divine/luck/sacred/insight/morale] = 318
Energy resistance 94, all types
So where's the smackdown itself? Um... so he's having lunch with his god, right? And he's like "so why didn't you answer that last miracle there, huh?" and his god goes "well, you're a punk, you didn't need it." So the cleric reaches across the table and smacks him a few times. Attacks are at +138 bare naked, he shouldn't miss... has no problem with the DR, being unarmed, so he should hit all three times doing an average of 382. While this is 5 levels above the norm with rather anticlimactic damage, I'd like to see all you mounted charging leaping freaks do 382 a round without spilling your drink.
--Impeesa--