Black Arrow
First Post
Naga smack query
Hi Archer,
I intended to write sooner, but was locked out from posting a reply this past month. Morrus just fixed this. Now, to respond to your comments...
Power lunge and Mantis leap are unnamed Str bonuses and should stack accordingly. I replaced Sandals of Tiger Leap with 'Bands of Tiger Leap' to fit the naga anatomy... same slot, but as an unnamed bonus it should also stack with Flying Kick...hence x3 Str, x3 charge. This would probably be worse using Reaper's suggestion to use Rhino hide and forgetting the grapple altogether.
You're right about constriction dealing only x1.5 Str bonus. Take off 6 dmg from each grapple attack. However. Power attack can arguably be used for each grapple 'attack roll,' which could add up to 10 additional dmg per successful grapple check, more than off-setting this (not sure whether this would carry over to constriction dmg. Maybe not).
Falling object damage per DMG (p. 89), treating the naga's 5 ton body landing on the target as that object.
Smack requires an evil opponent for smite. Non-medium-size target will change BAB/grappling checks. Bracers of striking are for fiends and other creatures with high DR. More damage could also be achieved by adding flaming, shocking, and other magic effects to the bracers. Amulet and gloves do stack, as long as the bonuses are different. Good catch on the initial size BAB penalty (becomes a bonus when grappling). Amulet of mighty fists +3 would offset this (and add more dmg), but would be expensive.
Ring or jumping/striding & springing were for maxing out the jump skill, which is employed with the charge, and would allow the naga to circumvent most buddies of a bad guy hiding in the back.
Shocking grasp could be turned on long before any combat. This smack assumes preparation time for the naga. If not, smack would proceed with only haste being activated, per 'large-size' addendum. Naga could always be polymorphed [well] before-hand into a standard huge size constrictor naga, which avoids some impetus for righteous might too. I don't have Rokugan campaign book with me now, but monks are designed to be expert jumpers ('leap of the clouds'), and the constrictor's favored class IIRC is monk, so I assume they can jump.
In any case, I designed this smack to combine two effective grapping techniques -- monk unarmed attacks and constriction. I may add edits if I have time. Cheers!
Archer said:That naga smack is a little hard to follow for me. I don't follow the str x3 and damage x3 on the first attack. I see str x2 for power lunge or mantis leap and damage x2 for flying kick. Potions of true strike aren't a valid item. Constriction lets you deal 1.5x str damage instead of just normal strength damage on a grapple check, not do double damage on grapple attacks. What is the justification for falling damage? The smack works on evil medium sized creatures without reach weapons with no allies, a bit of a stretch even for a smack. The bracers of sure striking aren't adding anything to the smack and neither is the ring of jumping or the striding and springing. You are using bands and bracers?. I see the initial attack damage as 112 avg. and each follow up as 4d8 + 24. You forget the -2 to hit for size and the amulet and gloves don't stack. Mantis Leap and Power Lunge are redundant as are flying kick feat and flying kick from tiger's leap sandals but naga don't have feet. Creatures without legs seem like they wouldn't be able to use the jump skill at all, much like creatures without hands can't pick locks.
A non smack character could kill the naga before she ran through the 4-action warm up of activating haste, righteous might, shocking grasp and rage.
I have to agree that Rokugani Constrictor and other AEG naga are light on the ECL. The OA Constrictor has an ECL of 12 or so and it has a move of 20 instead of 40.
Hi Archer,
I intended to write sooner, but was locked out from posting a reply this past month. Morrus just fixed this. Now, to respond to your comments...
Power lunge and Mantis leap are unnamed Str bonuses and should stack accordingly. I replaced Sandals of Tiger Leap with 'Bands of Tiger Leap' to fit the naga anatomy... same slot, but as an unnamed bonus it should also stack with Flying Kick...hence x3 Str, x3 charge. This would probably be worse using Reaper's suggestion to use Rhino hide and forgetting the grapple altogether.
You're right about constriction dealing only x1.5 Str bonus. Take off 6 dmg from each grapple attack. However. Power attack can arguably be used for each grapple 'attack roll,' which could add up to 10 additional dmg per successful grapple check, more than off-setting this (not sure whether this would carry over to constriction dmg. Maybe not).
Falling object damage per DMG (p. 89), treating the naga's 5 ton body landing on the target as that object.
Smack requires an evil opponent for smite. Non-medium-size target will change BAB/grappling checks. Bracers of striking are for fiends and other creatures with high DR. More damage could also be achieved by adding flaming, shocking, and other magic effects to the bracers. Amulet and gloves do stack, as long as the bonuses are different. Good catch on the initial size BAB penalty (becomes a bonus when grappling). Amulet of mighty fists +3 would offset this (and add more dmg), but would be expensive.
Ring or jumping/striding & springing were for maxing out the jump skill, which is employed with the charge, and would allow the naga to circumvent most buddies of a bad guy hiding in the back.
Shocking grasp could be turned on long before any combat. This smack assumes preparation time for the naga. If not, smack would proceed with only haste being activated, per 'large-size' addendum. Naga could always be polymorphed [well] before-hand into a standard huge size constrictor naga, which avoids some impetus for righteous might too. I don't have Rokugan campaign book with me now, but monks are designed to be expert jumpers ('leap of the clouds'), and the constrictor's favored class IIRC is monk, so I assume they can jump.
In any case, I designed this smack to combine two effective grapping techniques -- monk unarmed attacks and constriction. I may add edits if I have time. Cheers!