Summoned Armor?

People? Attention please? I think mostly everyone missed/ignored this post. Having vanilla +X armor is to be able to enchant it further later.
That comment is mostly irrelevant, however, unless I'm misunderstanding this (I don't have the referenced book). Isn't the summoned armor "enchanted further?" You have +3 on one hand and +3 on the other PLUS a summoning enchantment and YET no further cost.

I don't really see any gray area here unless it's a typo.
 

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I think his point is, with the summoned armor (barring the alternate rules) you can't do anything to it other than disenchant it or turn it into +4 (or whatever) summoned armor.

With the vanilla +3 armor, you can add whatever property you want to through the enchant magic item ritual.

It's not a very big difference, but if you have a stingy DM, you might be "stuck" with that summoned armor for a while.

I think that unlikely, but then, I don't find there to be enough "power" in summoned armor for it to be power creep anyway.
 

If you're being given the item, it doesn't matter what the price is, so logically we're only talking about the case where you buy it. Regardless of how useful the enchantment is, it's still above and beyond a normal +3 armor, at the same price. I maintain it must be a typo.
 

I don't think so. The armor property can't hurt anyone and its power is highly situational and largely cosmetic; I think they just said "this isn't worth an additional level".
 


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