Summoned Armor?

I see this as the designers establishing the power level rather than evidence of the dreaded power creep. You could go through and add a secondary metric if you really wanted. Ranking items from 11.000 up through 11.999 and pricing them accordingly will offer you a definitive, hard line, but it's a hell of a lot easier to make it a fuzzy line and say "anything more powerful than item X and less powerful than bauble Y is an 11th level item that costs 9000 gold."

It's a game of abstracts. If you automagically add the word "about" in front of any price you're quoting the problem goes away.
 

log in or register to remove this ad

So then why ask?

I asked because I was wondering if there was any reason (other than having to give Hasbro more money) someone would choose the Armor +3 over Summoned Armor +3.

I'm new to 4E and so was wondering if I was missing something important. I see now, that I was not.

There is no detriment to sleeping in your armor in 4e, so you'll never be caught unarmored anyway.

I think that sums up very well what I dislike most about 4E. Thank you for putting it so succinctly.
 

I'm new to 4E and so was wondering if I was missing something important. I see now, that I was not.

What you are missing/ignoring is that the suite of level 11 suits of magic armor have to start somewhere. Plain old vanilla will always be a break point, and +3 is where level 11 starts. There is no need for you to feel slighted or conned, I'm fairly certain that Hasbro doesn't base their business model around forcing you to give them money.

I think that sums up very well what I dislike most about 4E. Thank you for putting it so succinctly.

The thing you dislike most about 4th edition is that sleeping in armor doesn't have a penalty attached to it? How does this tie into their Machiavellian scheme to swindle you of your lunch money?
 

I just wanted to add that my current number one beef with 4th Edition is that there's no penalty attached to having your character never go to the bathroom.

How freaking broken is that?
 


You will find a few enhancements in the AV that do stuff like this, both for weaons and armor.

I think it is not power creep. It is just saying that a plain +x item is pretty boring, so here is some neat feature that doesn't break it but is nice to have. Oh, and you won't get in any other way, so you actually have to make a choice wether a +4 summoning armor is more important to you than a +4 armor of durabilty.

It doesn't affect the combat performance. It's not power creep, it is "flavor" creep. I do not think that is ever wrong.
 



I asked because I was wondering if there was any reason (other than having to give Hasbro more money) someone would choose the Armor +3 over Summoned Armor +3.

I'm new to 4E and so was wondering if I was missing something important. I see now, that I was not.

Actually I think that you were, but not what you think that you were missing. Is the ability to make your armour go away with a thought on par with having resist 5 radiant and a daily power to do 2d10 radiant to someone who hits you?

Mustrum_Ridcully and Nytmare have it right; it's largely flavour rather than power, and levels of items have a range rather than a concrete delimiter.

I think that sums up very well what I dislike most about 4E. Thank you for putting it so succinctly.

If you don't like it, then house rule it.
 

I asked because I was wondering if there was any reason (other than having to give Hasbro more money) someone would choose the Armor +3 over Summoned Armor +3.

I'm new to 4E and so was wondering if I was missing something important. I see now, that I was not.



I think that sums up very well what I dislike most about 4E. Thank you for putting it so succinctly.

What is this "giving Hasbro more money" thing you keep saying?
 

Pets & Sidekicks

Remove ads

Top