Summoned creature + trap

Mmmk. So the new situation (if things go perfect...):

Cleric/Sorc are anticipating the arrival of the PCs due to alertness from previous battle sounds and hearing the death cry of their ally, the NPCs prepare for battle. The Sorc casts Fog Cloud which will spread through the entire room. The PCs will position themselves accross from the NPCs for the confrontation giving the fighters/tanks the opportunity to charge. Upon charging, they trigger the pit falling to (hopefully) certain death, and also triggering the silence trap for no way to yell for help if they are somehow still alive. If they are stupid, which is still a possibility, the entire party will fall in the pit, the fog will eventually fade, and the 2 NPC casters barely broke a sweat. If by some chance they blow the fog away and notice a giant hole in the ground, the cleric casts summon monster 5 to grab (probably) a med. earth elemental. The elemental will be summoned behind job will be to charge and bull rush whichever PC is closest to the pit (or whichever seems to provide the least resistance). My original plans included a blade barrier at the entrance to prevent escape, but I was thinking it was a 5th level, not 6th. *snaps his fingers* And unfortunately, prismatic wall is definitely out of the question. :]

So anyway, this should at least create 1 death. The party has yet to suffer a fatality. This should kill their streak. O Fortuna smile upon me!

We meet Saturday nights, so Sunday afternoon, if I remember, heh, I'll give you guys an update on what happened. :D
 

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PrinceZane said:
Mmmk. So the new situation (if things go perfect...):

Cleric/Sorc are anticipating the arrival of the PCs due to alertness from previous battle sounds and hearing the death cry of their ally, the NPCs prepare for battle. The Sorc casts Fog Cloud which will spread through the entire room. The PCs will position themselves accross from the NPCs for the confrontation giving the fighters/tanks the opportunity to charge.

How are the NPCs and the PCs going to see each other through the fog cloud? If the PCs cannot see the NPCs, I doubt they'll go charging through the cloud. Unless your PCs are really dim, of course ;)

We meet Saturday nights, so Sunday afternoon, if I remember, heh, I'll give you guys an update on what happened. :D

Looking forward to it.
 


Well, knowing the guy playing the war, he would assume that since he saw the caster directly in front of him before the fog happened, he would charge forward to try to "bump" into it to know where it was. He's even more so than the typical warrior... strong... dumb... except that's makin him look good. *halo*

Anyway, update: They didn't even get to it! They didn't even start the bloody quest! They got wrapped up in some other stuff and decided to look for the site of this dungeon by themselves: no guide, no map, no ranger. They're so hopelessly lost its not even funny.

Sometimes I guess the best trap is let them do what they want. Muahahahaha!
 

As a more general answer to your question about the trap, I believe a trap can inlude any number of effects, so you could make one a pit trap that casts silence and fog cloud on itself. One thing to remember though is the party would notice the footsteps suddenly dissapearing... It would be better I think to have the silence effect already in place so that the target isn't making noise even before they hit the trap...

So my suggestion would be a pit trap that also casts fog cloud, and the spellcasters cast silence on the area and then reveal themselves to taunt the party into charging...

Fun with pit traps never ceases, I had a pit trap in front of a door last game, a foolish player rushed ahead of the party and fell in, while he was trying to climb out the door opened and the people they were after started dropping baskets of rocks on him, so he had to make two climb checks a round, one to make progress and one to avoid being knocked off the wall by the rocks. By the time he got out the rest of the party had cought up and finished off all of the enemies.
 

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