Feyd Rautha
First Post
Zappo said:Here are my opinions on the various options for a Summoner character:
Sorcerer: <SNIP>You can cast lots of spells, and use metamagic on them with no increased casting time (summon monsters are 1 round anyway). <SNIP>
Actually this is incorrect. Pg. 88 of the PHB states that applying metamagic to a spell that is already a full-round action takes ANOTHER full round action.
As for my take?
Druid. You can do so much with your full spell list and then if the situation warrants it you can summon a more powerful creature to fight on your side. A friend of mine has a saying..."There is no problem in DnD that cannot be solved by a number of thoqquas or unicorns." It is true too. Do you need to fly? Don't burn that Air Walk spell. Do you need healing and don't have any memorized? Unicorn on it's way. Need to get through that wall/door? Well, you could stone shape it or you could summon a thoqqua and dig through like a hot knife through butter.
Featwise you should definitely pick up Spell Focus (Conj.) and Augment Summoning. Pick up Greater Spell Focus (Conj.) at higher levels as a lot of high level druid "blaster" spells are conjuration. Arc of Lightning, Cometfall, Fire Seeds, and healing (vs. Undead).
As for the lack of the planar ally spells? If that is what floats your boat then by all means. Personally, I'm not too keen on paying out a wad of cash or relying heavilly on outside allies that aren't going to be around permanently.