Greatwyrm
Been here a while...
Okay, maybe I'm the only person here who's played a Druid. Maybe I'm the only person who's used this spell. Heck, maybe I'm the only person this spell has ever worked for.
The thing is, I see a lot of people going on and on about how superior a Fighter specialized in archery is. Well, the more specialized something is, the less useful it is out of it's element.
Unless I'm doing the math wrong (entirely possible), a third level Druid should be able to use Warp Wood (min save DC 13) to zap a 20th level Fighter's bow or arrows (base will save +6) about 50% of the time.
So, am I wrong? This is just one spell. You've still got Protection from Arrows, Wind Wall, and Entropic Shield--all low level spells.
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Warp Wood
Transmutation
Level: Drd 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 lb. of wood/level, all within a 20-ft. radius
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (0bject)
The character cause wood to bend and warp, permanently destroying its straightness, form, and strength. At 1st level, the character can warp a handaxe handle or ten crossbow bolts. At 3rd level, the character can warp the shaft of a typical shortspear. Boards or planks can also be affected, causing a door to be sprung or a boat or ship to leak. Warped ranged weapons are useless. Warped melee weapons suffer a –4 penalty to their attack rolls.
Alternatively, the character can unwarp wood (effectively warping it back to normal) with this spell, straightening wood that has been warped by this spell or by other means. Make whole, on the other hand, does no good in repairing a warped item.
The thing is, I see a lot of people going on and on about how superior a Fighter specialized in archery is. Well, the more specialized something is, the less useful it is out of it's element.
Unless I'm doing the math wrong (entirely possible), a third level Druid should be able to use Warp Wood (min save DC 13) to zap a 20th level Fighter's bow or arrows (base will save +6) about 50% of the time.
So, am I wrong? This is just one spell. You've still got Protection from Arrows, Wind Wall, and Entropic Shield--all low level spells.
<HR>
Warp Wood
Transmutation
Level: Drd 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 lb. of wood/level, all within a 20-ft. radius
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (0bject)
The character cause wood to bend and warp, permanently destroying its straightness, form, and strength. At 1st level, the character can warp a handaxe handle or ten crossbow bolts. At 3rd level, the character can warp the shaft of a typical shortspear. Boards or planks can also be affected, causing a door to be sprung or a boat or ship to leak. Warped ranged weapons are useless. Warped melee weapons suffer a –4 penalty to their attack rolls.
Alternatively, the character can unwarp wood (effectively warping it back to normal) with this spell, straightening wood that has been warped by this spell or by other means. Make whole, on the other hand, does no good in repairing a warped item.