pawsplay
Hero
jmucchiello said:But Fuzion wasn't as complete as HERO.
Also, it was unplayable in its original form, but that's a side issue to this discussion.
jmucchiello said:But Fuzion wasn't as complete as HERO.
SteveC said:You make some good points. On the issue of creating the power, (which I snipped) you're basically doing the same thing with M&M as with Champs, you just have smaller numbers, and in the case of the gadget, a pretty simple extra step. The idea I was trying to get across is that the systems are very similar. If you take a look in the Ultimate Powers book, there is an equation for how to build powers that is exactly the same as the HERO system rules, M&M just doesn't use any fractions.
As far as the game being easier to run in play, I'll just say that the way you're talking about running M&M was the way that I ran HERO for years. I used to run and play in several HERO games a week (ah, college) and after a while I would generate my villains on the fly. It's just something that comes with the familiarity with the system. That may seem like blasphemy to some, but I not only did that, but also didn't write up cell phones, flashlights or similar objects either .
As far as power stunting, I made some power stunting rules many years ago that ALMOST became canon (you're talking to an almost published HERO author) but during the Cybergames fiasco things just didn't work out, it's a shame. I made use of the power use skill and had you make a check based on it in comparison to the effect that you were trying to create. By the book, however, I'll agree with you that M&M has some wicked cool stunt rules. I'll have to see if I can dig up my old rules someday and post them.
The values of adders and limiters can and should be debated with your GM. If a limiter isn't worth enough to count as a -1 point per rank, make it a flat -1 point. Similarly, if an adder isn't worth a +1 point per rank, make it a flat +1 point.jmucchiello said:The difference is in precision. Not all additional abilities are truly equal are they? HERO allows for some advantages to be better than other advantages. Thus you can have the No Normal Defense advantage for +1 and you can have the Difficult to Dispel advantage for +1/4. These advantages do not have the same weight (nor come up as frequently during play) so they should not increase the cost equally. Same goes for disadvantages.
Fuzion took the HERO numbers and divided by 5 (essentially) and it then had adders and limiters that would use a similar equation as M&M. But Fuzion wasn't as complete as HERO.
Yeah but for a 100 point power a flat -1 underrates the value of a limitation.Dr. Confoundo said:The values of adders and limiters can and should be debated with your GM. If a limiter isn't worth enough to count as a -1 point per rank, make it a flat -1 point. Similarly, if an adder isn't worth a +1 point per rank, make it a flat +1 point.
Crothian said:M&M is really good. If you want something a little bit more simple I'd go with Truth and Justice.
Edheldur said:another finished his after 3 hours since he wanted a "really original never-before-seen type of character" and the other 3 players kept mentioning names of CD/Marvel characters that could do what he was thinking
Every time I come across a thread like this, and get inspired to update to second edition, someone has to post something to make me think I'll do just fine sticking with first edition.The Human Target said:I'm going to add a vote for Mutants and Masterminds.
Its not perfect, but its pretty good. Both the first and second editions have things I like and things I don't in pretty equal measure, so I can't say I prefer either one.
...Wow, that came out? I should probably buy a copy at some point, if just to see what ribbons my character got (if any)Mallus said:Sure. Joseirus has already appeared in a .pdf by one of the guys over at atomicthinktank.com. Here's the link: http://enworld.rpgnow.com/product_info.php?products_id=20885
The main difference between M&M 1e and 2e is degree of character versatility and individuality.amethal said:Every time I come across a thread like this, and get inspired to update to second edition, someone has to post something to make me think I'll do just fine sticking with first edition.