superhero RPG

Mutants and Masterminds is a great game! Since it is OGL and not a literal "d20" game in the sense of using core mechanics as defined in D&D, assume nothing. Don't assume going in that you already know what the evasion feat does, or even dodge for that matter (these are just examples). The core mechanic is there (d20 resolution), and has been refined to a great degree. Once I got past the initial confusion of familiar terms meaning slighty different things, I found the system elegant.

I highly recommend it.

:)
J
 

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Wow

Wow, this is just what we have been debating here at the office.

In fact, (SHAMELESS PLUG - Avoid your eyes!)

In the June issue (#40) of GTM, we are going to allow you to decide for yourself. In celebration of the new movie, We are going to show you four different versions of The Incredible Hulk using four different game systems:

· Tri-stat system. Featured in Guardians of Order’s Silver Age Sentinels.
· D20 system. Featured in Green Ronin’s Mutants & Masterminds.
· Action Resolution system. Featured in Marvel’s Marvel Universe Roleplaying Game.
· Hero system. Featured in Hero Games’ Champions
 


Personally, I can't abide by classes in a superhero rpg. I've tried to reconcile it in my own mind, but I just can't. M&M is pleasantly and creatively far enough away from traditional D20 to be very appealing while still familiar.

And, having just FINALLY gotten Freedom City, I must say, M&M can only get better. It's product presentation is great.

It's the most impressed I've been with D20 ever.
 

Vigilance

We'd like to include Vigilance, Godlike, and DNW (which I never heard of before - Have to find out more about it, can anybody send me the info? manufacturer, description, system, etc.), but we just don't have the room.

We have sample pages from the new Wizards setting, Ghostwalk.
An interview with John Kovalic.
Plus an in depth preview of the d20 Warcraft RPG from White Wolf.

I'll try to keep Vigilance in mind if we do another superhero promotion.
 

Deeds Not Words is a 300+ page pdf for $10 that does an excellent job in staying in traditional d20 rules (classes, etc..), while fitting extremely well with the supers genre. I never thought d20 and classes could pull off a supers games (I'm a die hard Gurps/Champions or Fuzion Supers fan) but DND did it! The site is:

http://www.allforart.com/cryptosnarkgames/main.html

Scott Lynch (of Cryptosnark Games) is releasing a 1.1 version early next week, which is free for all previous purchasers.

I have read all of the other d20 supers games out there, and if youwant something that really fits the d20 system AND the genre, than DNW is my choice, bar none.

MnM is great, don't get me wrong, but If I wanted to play a supers game that is not easily compatible with all existing d20 material (without conversions), than I would play another system all together.

FCtF is also a good choice, but I don't think it lives up to the SUPER in Super-hero. It is great to add minor powers to characters if you are playing a grim and gritty d20 Modern supers game (which I may do), but it does not hold up to playing characters of say, X-Men (or even New Mutants) ability levels.

But I'm beginning to ramble, so...
 
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You're doing yourself and your players a huge disservice if you don't get Mutants & Masterminds! Get it and worship at its alter. Best. Superhero. RPG. EVAR!

Starman
 

Starman said:
You're doing yourself and your players a huge disservice if you don't get Mutants & Masterminds! Get it and worship at its alter. Best. Superhero. RPG. EVAR!
yep! it even says so right on the cover:

"Mutants & Masterminds: THE WORLD'S GREATEST SUPERHERO RPG!"

;) :D
 
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