Fyrestryke said:
I'm waiting for that...-----^
Well wait no more:
MORE CAPABLE
Cost: 1 Point/Level
Relevant Stat: Varies
Required PMVs: None
Optional PMVs: None
Progression: Linear: Each level gives +3 bonus to a Major Aspect or +6 bonus to a Minor Aspect
Reduction: None
Restrictions: None
Currently, the three game Stats indicate the same level of ability in all aspects of each Stat: the Body Stat represents all physical aspects, the Mind Stat represents all mental aspects, and the Soul Stat represents all spiritual and willpower aspects. Some characters may have one or more aspects of a Stat at a more proficient level than the rest of the Stat aspects, however, and this is where the More Capable Defect comes in.
For example, a bulky brawler might have low dexterity, so-so endurances, slow running speed, an average immune system, but unusually high strength. This would fit a character with a Body Stat of 6 or 7, with the More Capable (Strength) Attribute at 2 BP. Similarly, a mentally slow, non-perceptive, and average academic that happens to have a surprisingly good memory might have a Mind Stat of 5, with the More Capable (Memory) Defect at 1 BP.
Every Stat has a multitude of aspects associated with it, that are considered either Major Aspects (aspects that arise frequently in a game) or Minor Aspects (aspects that arise infrequently). For each BP Level of the More Capable Defect, Stat or Skill checks for which the specific Major Aspects is important receive a +3 bonus, while Stat or Skill checks for which the specific Minor Aspects is important receive a +6 bonus. More Capable can typically extend to 6 BP for Major Aspects or 3 BP for Minor Aspects. Derived Values are not recalculated.
Characters may only take More Capable twice per Stat: once for a Major and once for a Minor aspect. Any uses more than that should instead raise the entire Stat and apply the Less Capable Defect.
Each Stat has three Major and three Minor Aspects listed below. Players may create additional Aspects with the Game Master's input.
BODY
Strength, Agility, Endurance (Major); Manual Dexterity, Running Speed, Immune System (Minor)
MIND
Intelligence, Wits, Perception (Major); Memory, Intuition, Savvy (Minor)
SOUL
Luck, Willpower, Charisma (Major); Presence, Empathy, Composure (Minor)
(Note: This is essentially a rewrite of the Less Capable Defect, going the other way.)