Superheroes of The Trust OOC Thread (Accepting Alts)

You could just go with the simple "killed by something holy" method. Besides, just because you were raised in a church doesn't mean you were buried there. :)

If you have an extra point, you could throw an Emotion Control: Fear only effect into the hellfire array. That gives back the Fearful Presence after a fashion, and at a far more modest price. Emotion Control is lasting, so there's not much of problem with having it in an array. Fear is also one of the default APs for Hellfire anyway.

If the angel manifests a sword (or spear) of light or fire instead of using a physical weapon, it could be thrown into the Divine Power array, saving about 5 points. But yeah, I've tried to do angelic characters, and they're pretty tough to squeeze down since the concept generally includes a broad set of continously active abilities.
 

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Victim said:
If the angel manifests a sword (or spear) of light or fire instead of using a physical weapon, it could be thrown into the Divine Power array, saving about 5 points. But yeah, I've tried to do angelic characters, and they're pretty tough to squeeze down since the concept generally includes a broad set of continously active abilities.

I didn't even think about this as a possibility- I guess I'm too used to D&D angels fighting with actual swords. But this would make sense. One problem: a sword that was just energy presumably wouldn't have Mighty.

That aside, putting Sword of the Heavens into the array (since the power costs 10 pp it goes straight in) saves 7 pp and costs 1 pp, while moving Tongues out saves 1 pp and costs 8. So this character almost gets back to even with this change and putting the sword into the array is probably less dodgy than putting Comprehend in (besides the Mighty issue).
 

Hopefully, I will have some more stuff up tonight. Yeah sword in array works and saves points evn if the purist in me rebels... I am really trying to do this w/o array use if I can. If not. Meh. I will give in to the dark side and go the AP way. I may have to, to have any shot at saves worth a damn err.. darn lol.

I had to 'cheat' a bit to get a decent attack. Going with a pereception ranged attack as a spear or sword (with reduced range) works nice in that I can save on AB a lot. Always hitting is nic, ned to thouigh alt save in there to make costs work okay, but that is still better and allows a pretty neat non-typcial attack build.

Heal wise, so far I droped it to a reaction action, so that is almost like 1 per round regen on self, and danged easy to do healing too in combat if you are close... Only down side is the fact that not every heal will stick, especially for low recover types... But If I array it that is not so bad. I might partial limit it to a free or move action for others just to make it more genre...

I am not only trying to cram angel into 165, I am also trying for not shining in every situation. So far healing is pretty good, 1 on 1 combat is good (1 on many not very good) and diplomacy stuff is very good. That is more than enough areas to shine in.
 

Fenris2 said:
Heal wise, so far I droped it to a reaction action

I highly doubt Matt will allow reaction healing. Reaction Healing 1 [whenever I take damage or the like] is fairly similar to (or even better than) Total Regeneration, but saves you dozens of pp.

Personally, I don't like the feel of an Angel with perception "sword/spear" attacks and no attack bonus. It would be like a demon with Perception Hellfire "Claws". An angel or a demon should be able to grapple someone or swing a sword (conjured swords of fire or physical swords are both fine). Otherwise you're a wizard with wings. Of course, Perception attacks are extremely powerful and useful, but there you have it.
 

Be careful of the temptation to do Perception powers and no attack bonus.

From one who did exactly that. :)

It makes sense for Thessaly, who's never been in a physical fight in her life, not to have an attack bonus. Similarly, her power is intangible and guided by her will alone...hence Perception. She's a 'mage' though. A support character.

Your guy is gonna be a muscle, a scrapper...a mainstream melee bruiser. You -need- an attack bonus. That sword of yours might get nullified, or it might be useless against a particular enemy or you might need to grab a car to do some crowd control. Your fancy Perception power won't save your feathered behind then. :) Plus, thematically, as Elric was saying, it's a bit weird. Your weapon can hit anything you can see? Like...through binoculars? Through scrying?

Perception is really intended for direct mental effects, that don't have to cross space. If you're hurling a physical object, it's too weird to say, "The spear travels halfway around the world, passing through all obstacles, until it unerringly hits the dude...oh, and that happens instantly."

If you're having trouble coming up with the points, try refining the concept. You may have extraneous things in there that are holding you back (like, for example, my "ritual magic" array was pointlessly eating a lot of my points for a long time).
 

Shayuri said:
Your guy is gonna be a muscle, a scrapper...a mainstream melee bruiser. You -need- an attack bonus. That sword of yours might get nullified, or it might be useless against a particular enemy or you might need to grab a car to do some crowd control. Your fancy Perception power won't save your feathered behind then. :) Plus, thematically, as Elric was saying, it's a bit weird. Your weapon can hit anything you can see? Like...through binoculars? Through scrying?

To be honest about it, you don't need non-Perception powers for even an Angel-type character. Area Attack, Telekinesis- with APs your sheer mass of pp spent in powers can sort most problems out. Characters with Perception powers are generally better than characters without Perception powers, which is why we're having this discussion in the first place.

You rarely need to convince anyone to take perception powers when their concept calls for non-perception powers because when the option more appropriate for your concept and the more powerful option in the game align, people chose that option. This isn't a shot at your character, Shayuri- your character is actually a good example of how to use a lot of Perception powers to create a perfectly balanced (if exceedingly useful) character.
 

Arr, but look how hard it was. :)

I'm not trying to say he can't have ANY Perception powers. I'm just saying that his party role is one where he's more likely to find a need for raw attack bonus (improvised weapons, unarmed attacks, etc). Most character concepts, as you say, can justify a Perception power or two. I was just saying a sword probably isn't one of them...and that neglecting attack bonus might not be as good an idea for him as it was for me.

And I'm still not entirely convinced it was a good idea for me. I guess we'll find out. I consider it one of the character's 'achilles' heels."
 

Ok, I think I'm more or less going strong with the outline...though I admit the whole PL caps thing has me completely mystified. BUT, I figured it would be worthwhile to toss her out there and get some input. Still haven't picked a name.

[sblock]
<Insert Name Here>
PL: 11 (165pp)

Abilities: STR: 14 [34] (+14) DEX: 14 (+2) CON: 16 [36] (+14) INT: 10 (+0) WIS: 10 (+0) CHA: 14 (+2)

Skills: Craft (Artistic) 9, Knowledge (Arcane) 4, Knowledge (Art) 6, Knowledge (Pop Culture) 5, Knowledge (Theology) 2, Search 4, Sense Motive 6

Feats: Attractive 3, Improved Grab, Improved Grapple, Improved Overrun, Move-By Action, Quick Change 2, Ultimate Effort (Toughness), Weapon Break

Powers: Enhanced Strength 20 (20pp), Enhanced Constitution 20 (20pp), Super Strength 6 (12pp), Flight 8 (16pp), Impervious Toughness 10 (10pp), Immunity (Life Support, Sleep, electricity) (15pp), Insubstantial 2 (gaseous, -1 Distracting, -1 limited (only in the air)) (6pp), Morph 1 (1pp), Super-Senses 4 (extended vision 2, low-light vision, ultra-hearing)

Combat: +10 Atk, +10 Def

Saves: Toughness, Fortitude, Reflex, Will

Drawbacks: Weakness to Blessed Silver (Uncommon Major, each round, attacks Con) (6pp), Weak Point to Blessed Silver (Uncommon) (2pp)


Abilities 18 + Skills 9 (36 Ranks) + Feats 11 + Powers 102 + Combat 20 + Saves – 8 Drawbacks = 155

Identity:

Origin: Jessica Lane was a normal art student taking a trip across Europe and North Africa when she wandered off to explore a mysterious glow coming from some ruins in Tunisia. A crack of thunder and one of the worst thunderstorms on record later, and she found herself with strange abilities that she still can't quite understand. She had become almost painfully beautiful, superhumanly powerful and resilient, and could fly. Other abilities made themselves aware to her later on, and Jessica still believes that there are more secrets of her newfound powers yet to be discovered.

While she's been making a name for herself as a super heroine, her personal life has suffered. Her newly changed appearance that pleased her to begin with proved to be a burden in her personal life, and even her later discovery of an ability to change that appearance proved to be somewhat disastrous as Jessica has trouble "being Jessica" now after so many months of being <insert name>.

Theme: Jessica is a paragon with some nods to weather or air control. All of Jessica's powers are magical.

Gender: Female
Height: 5'
Weight: 110
Hair: Platinum Blonde
Eyes: Blue

Real Name: Jessica Lane

Appearance: There aren't many people in the world more attractive than <insert name here>. With her diminutive height, her slight build, and her looks she appears to be anything but one of the more powerful superheroes out there. In her hero identity she tends to embrace this, wearing a revealing costume that often proves fatally distracting for criminals. In her personal life, Jessica tends to shrink though. She uses sometimes massive alterations of her appearance with her Morph ability to reduce her attractiveness, relying on her ability to magically alter her clothes to make them fit (or sometimes not).

Alternate Identity: As Jessica, <insert name here>'s life is a mess. She's had to drop out of school because of poor grades and harassment from other students, not to mention a hard time dealing with the people who used to know her. Her parents are continually harassing her to stop buy, but Jessica's appearance is radically different now and she lacks the refinement and control to "pretend to be herself." Her sudden appearance change has given her a truly cynical view of the opposite sex, and ruined her dating - and even her haphazard attempts to establish alternate identities with her morph power have failed miserably thanks to a lack of skill in recreating the same identity twice. Finally, it's difficult these days to even do normal things like bank. She simply doesn't look like her driver's license any longer. She's been making do with selling paintings on the street, but that brings its own problems like not having a license to be a street vendor.
[/sblock]

Things I need to do:
A. Pick a name
B. Clean up her mechanics/spend some more points?
C: Win the Lottery

Ok, I probably don't NEED C, but it would be nice. BTW, if not obvious, I ditched the skills hero (unless I have a LOT more points leftover from trimming later on). Jessica is more of a Supergirl-esque buttkicker than anything else.
 

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Shayuri said:
Be careful of the temptation to do Perception powers and no attack bonus.

From one who did exactly that. :)

Depends. First there is that range thing... Its not as far as you can see if its got range limit on it, which it does x2, and so is rather limited to less than normal thrown weapon range. The idea is something that does not miss once he winds it up, generally speaking anyway. But if its not somethng wanted, I can always scrounge or redo it... I have all sorts of neat weapon ideas I can do

I may have to go with AP array then though, will have to look as there just are not the power points otherwise to have a decent AB and have all the other goodies I fear.

If something negates the power? Well, tough poopie for me then, so he punts and does something else? Aid antoher, heal, use another power. . . I am certainly okay with that.

@Elric

Okay will change heal out if you think the DM does not like it. Its actually about six one half dozen the other re-regen afaik. Both have pros and cons. You can only heal a target once per round after all, reaction or no. While regen can kick in on all conditions you pay points for.

In 1-to-1 fights the reactive heal is better, x-on-1 I would probably rather have regen. A) most fights are not leathal dmg anyway. B) the react trigges first then that is that... It may heal the worst injury but may 'pick' the light one instead based on order of attack...

The pro is healing others of course, which is better imho but not absolutely so, given there are quite a few things that need to fall into place, like being next to those you want to heal and needing a move action for that anyway as I had discussed probably was needed.
 
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