Superheroes of the Trust OOC Thread II

BTW, Most recent update of Optic (Including the feature). It has 2 pp to spend still, does anybody see any problems with it?
Also, where should I put it? Lost link to the rogues gallery.. (Er.. we had one, right?)

[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)

Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)

Combat :
Attacks: (Base Attack +2)
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18 (Base 0)
Saves: Toughness +8 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)

Skills(84 ranks): Bluff(+10/8), Computers(+20/16), Diplomacy(+12/10), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+18/14), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)

Feats: Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Defensive Roll X2, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed.

POWERS:
Blast 10 (23pp) - Eye lasers, Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]

Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting),

Feature (1pp): Optical Record/Playback

Minor Powers Container: [12 pp]
-X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed

High-Tech Supersuit with Power Gloves : Device Rank 4 (Hard to take away, 16pp) -
-X- Protection 6 (6 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2

High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)

Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](2 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: 36 Abilities + 4 Combat + 21 Skills + 21 Feats + 74 Powers + 17 Saves - 3 drawbacks = 170/172
[/sblock]
 

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Character thread: http://www.enworld.org/forum/showthread.php?t=201682

The cost of your super-senses looks off. Note that Radio in UP has been errata'd to 2 pp by default (and is acute, not accurate, by default) and that adding Accurate to a sense costs 2 pp. So I think the super-senses you have would cost 13 pp (also noting that you have Extended on both sight and radio).

Edit- you just tried to use the Contacts feat in game, but you just dropped it from your build for not being useful enough :)

Also, taking 20 on Contacts will probably alert someone to what you're doing, as the Gather Info skill says that retries are likely to attract attention.
 
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DOH, Yeah I dropped Contacts *L* 'sokay, as DM_Matt suggested earlier, with my datalink I can search through interwebs and any information databases I have access to (which, with a +20 computers check and my status with Op-tec is rather substantial), and with my quickness, I can take twenty on this in a very short time. It does limit my information gathering from actual people to whatever the 'norm' is for a wealthy, respected, connected businessman, however.

Also, I just checked Ultimate Powers page 84. it has Radio as 1 rank and it's listed as ranged, radius, and accurate by default. Editing super-senses and double checking math now..

OK, this should be more accurate:

Super Senses 15 (10pp) -
Analytical(Sight): 1
Radius(Sight): 1
Extended(sight): 1
Radio Sense: 1
Danger Sense(Sight): 1
Darkvision(noticeable eye glow): 2-1(noticable)=1
Time Sense: 1
Microscopic Vision(DNA, Distracting, noticeable eye glow): 3(DNA)-1(Distracting)-1(Noticable)=1
X-ray Vision(not gold, Distracting, Noticeable eye glow): 4-1(distracting)-1(Noticeable)=2
 

Also, I just checked Ultimate Powers page 84. it has Radio as 1 rank and it's listed as ranged, radius, and accurate by default. Editing super-senses and double checking math now..

That's why I mentioned that Radio was errata'd in my post.
 



oh. online errata. I've always despised online errata's and refuse to check them. I use the books except where the GM tells me otherwise.

I've made some exceptions for D&D3.5 b/c there was just so much and I had to keep checking it for clarifications on abilities that were previously hard to understand, but other than that I've despised them taking the rules from the book that everybody knows and changing them into rules that SOME people know.
 

While I understand the sentiment, there's no alternative to online errata for printed books and Green Ronin fixes online errata in subsequent printings (and even included the core book's errata in the mastermind's manual). Furthermore, much of this errata is simply used to correct mistakes- it should be pretty clear looking at Ultimate Power's Super-Senses that there's been a mistake somewhere, as the Radio Super-Sense and the Radar Super-Sense example are the exact same ability as written, except that Radio costs 1 pp and Radar 4 pp.

The Costumed Adventurer does have the 15 feats he's spent those pp on, Plasma Control doesn't cost 4 pp/rank in the core book (it costs 2 pp/rank like any other Blast effect), Master Plan doesn't give a +2 bonus on a 15-25 and a +3 bonus on a 25 and up (it should be 15-24), and so on.
 

oh. online errata. I've always despised online errata's and refuse to check them. I use the books except where the GM tells me otherwise.

Then let me declare now that official errata should be assumed in this campaign to be operative unless I say otherwise.
 


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