Jemal
Adventurer
BTW, Most recent update of Optic (Including the feature). It has 2 pp to spend still, does anybody see any problems with it?
Also, where should I put it? Lost link to the rogues gallery.. (Er.. we had one, right?)
[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)
Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)
Combat :
Attacks: (Base Attack +2)
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18 (Base 0)
Saves: Toughness +8 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)
Skills(84 ranks): Bluff(+10/8), Computers(+20/16), Diplomacy(+12/10), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+18/14), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)
Feats: Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Defensive Roll X2, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed.
POWERS:
Blast 10 (23pp) - Eye lasers, Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting),
Feature (1pp): Optical Record/Playback
Minor Powers Container: [12 pp]
-X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed
High-Tech Supersuit with Power Gloves : Device Rank 4 (Hard to take away, 16pp) -
-X- Protection 6 (6 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2
High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)
Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](2 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: 36 Abilities + 4 Combat + 21 Skills + 21 Feats + 74 Powers + 17 Saves - 3 drawbacks = 170/172
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Also, where should I put it? Lost link to the rogues gallery.. (Er.. we had one, right?)
[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)
Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)
Combat :
Attacks: (Base Attack +2)
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18 (Base 0)
Saves: Toughness +8 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)
Skills(84 ranks): Bluff(+10/8), Computers(+20/16), Diplomacy(+12/10), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+18/14), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)
Feats: Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Defensive Roll X2, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Uncanny Dodge(Sight), Well Informed.
POWERS:
Blast 10 (23pp) - Eye lasers, Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting),
Feature (1pp): Optical Record/Playback
Minor Powers Container: [12 pp]
-X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed
High-Tech Supersuit with Power Gloves : Device Rank 4 (Hard to take away, 16pp) -
-X- Protection 6 (6 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2
High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)
Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](2 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: 36 Abilities + 4 Combat + 21 Skills + 21 Feats + 74 Powers + 17 Saves - 3 drawbacks = 170/172
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