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Superheroes of the Trust OOC Thread II

Star, can you try to knock Stratos towards me?" Nitro asks.

(OOC: As in, direct her attacks so if he suffers Knockback it's down and towards Nitro. Ideally I'd like to have Nitro take a Charging Standing Jump at Stratos to try to hit him and use Improved Grab, but that requires him to get a little closer, Matt has said. Otherwise I can leap underneath him and probably get close enough to Shockwave him)

No, because Star's attacks aren't hitting this round.
 

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No, because Star's attacks aren't hitting this round.

Nitro has already gone "this round" as well, if you mean what Matt just resolved.

I think Matt got out of order somehow when he said
(Since Wren is first to go, I'll adjudicate this)

He resolved Wren's action at the top of the round he just resolved (where Nitro KOd Megalodon). But Wren is after Star and before Nitro. So he shouldn't be the next one to go after what Matt just posted. Or maybe the mistake was somewhere else and Nitro and Optic really are the next two up. Clarification appreciated

Idea: another pbp I'm in has people posting round #s with their actions, the GM posting what round # it is that he's adjudicated, and the players have taken to posting their initiative counts as well. If an action said:

Nitro, round 5, Initiative 7 then it would be a lot easier to keep track of these things. Then if Matt is resolving "round 5" it's easy for him to see who is doing what, and when. This way people won't get skipped and/or resolved twice incorrectly.

Most of us are already keeping track of our HPs in our posts, which is another thing we should all be doing.
 

Well, even if the action order would give Star another chance to hit before Nitro's action, the attacks against Stratos will be from Homing. So they're not coming in on the same attack path that they were fired along initially. Hence the knockback won't really be in a predictable, controlled direction.

IIRC, there was some delaying going on to use Wren's teleport, so the rolled initatives wouldn't be accurate now. And getting knocked out might have changed Star's spot too.
 

Well, even if the action order would give Star another chance to hit before Nitro's action, the attacks against Stratos will be from Homing. So they're not coming in on the same attack path that they were fired along initially. Hence the knockback won't really be in a predictable, controlled direction.

IIRC, there was some delaying going on to use Wren's teleport, so the rolled initatives wouldn't be accurate now. And getting knocked out might have changed Star's spot too.

...also delays to wait for Wren to scoop the baddies. And yes, Star's current situation did change her init (The thing keeping her up at all is a plot device)
 


Shake shake shake shake. Skylark attempts to find cover, and calls back, "Awright Nitro! Knock the stuffin' out of that tweedy wanker!!"

(Skylark will ready an action to grab Nitro with telekinesis and drag him to safety if he gets zapped. If that doesn't happen, she'll use Gravity Blast on top of Stratos' head (indirect), so any knockback will drive him down. Attack roll, ranged at +8 1d20 8=17 )

You're staggered, so you only get a standard action or move action. So getting to cover won't really work. Second, you shouldn't use the Ready maneuver, as that would commit you to not doing anything if Nitro doesn't get nailed, and Delay (which wouldn't do that) doesn't seem worth it.

This should just say something like "If Nitro has been nailed, TK. If not, Blast Stratos"

Lastly, your attack bonus with your Gravity Array powers is +10 due to Attack Specialization, not +8.
 





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