Superheroes of the Trust OOC Thread II


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The problem is that, pretty much no matter what tack one takes, eventually it still reaches a point where you still have to shrug and say, "It's magic."

The only thing one accomplishes with fancy explanations is increasingly torturous logic...that still leads to the same result.

Given that, it seems to me that having Thess discuss the 'science' of what the magic is doing was probably a mistake.
 


I find it very strange that Star got so blasted by all of those guns. Assuming she was using All-Out Movement, her Defense is 29 (15 flat-footed Defense +2 per rank in Flight= 15+14). How good are these guns, anyway? :)
 


Elric said:
I find it very strange that Star got so blasted by all of those guns. Assuming she was using All-Out Movement, her Defense is 29 (15 flat-footed Defense +2 per rank in Flight= 15+14). How good are these guns, anyway? :)

I did not include bonuses for All-Out Movement. She said nothing about that (and I didn't think of it). But, I'm now giving Star a hero point for getting captured. And btw, the two that hit her rolled 19s.
 



Thess doesn't know that's what they think for sure, but she's hoping to use an illusion to clear up any misunderstandings...that's why she suggested it.

I should probably give her a more flexible remote viewing spell...useful for targeting these Perception effects...

Hee.
 

I hope that really is a regenerator.

EDIT: Btw, I think trying to crash vehicles would be Air Control/TK versus the vehicle's STR.
 
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