Piratecat
Sesquipedalian
And you know what? I think I'm okay with that. It wouldn't mean that we like each other less, it'd just mean that neither of us could compromise. I'd respect them enough to let them go find a more appropriate game if that were the case, or I'd encourage them to GM their own campaign where guns were cool. (Because gaming groups are self-selecting, and we've selected people who aren't particularly dogmatic, this would never happen in our group. Also, everyone works hard to find middle ground. But I get your point.)I have a problem with "In all my worlds I will never have X" if at the same tiem you want a player to play in those games and they love X.
To use your example, you said you would never use guns... If one of your regular players said they really wanted to do a gunslinger, and can only play once a week they would have to choose not to play your game.
My last campaign went 16 years, and this one is going on 6 or 7. People should really like their characters, and I should like them too, because they'll be around for a while. If I say that I'm not willing to include an option that's not fun and fair, I have to be able to live with the consequences of that. It's a player's choice whether they can work within the guidelines I set. If they can't, then it's probably a bad match to start with. And as you'd probably expect, I'd be much more likely to allow a disliked rule in for a one-shot; even I can handle gunpowder in D&D for a one-shot game or two.
I'm not sure if there's an obligation to compromise, but I think I'd be doing my friends a disservice if I didn't suggest alternatives or try to find a common ground. Also, I'd feel like kind of a dick -- just like I'd think my friend was being a dick if they refused to compromise, either. We play this game because it's fun.Hussar said:That once the DM says no, the player should shut up and choose something else. That there was no obligation whatsoever for the DM to at least try to compromise. The DM, after all, has the authority and control over his or her campaign, so, a player who asks for something, and is told no, should simply either walk or choose something else.

I'm the reverse -- I'm having more fun than I've had in years. To each their own, etc. etc.At the moment, I will not run 5e. The issue with 5e at the moment, is the design of most of the classes. I have a few other issues (most of which are very easily house ruled), but I can't stand the mechanical design of most of the classes.