As long as i get to be the frog
@pemertonBut clearly if the character seduces an NPC in order to find out some kind of information, it is said character's 'hotness' which enables the seduction and thus leads to the information, right? I mean, how else would it work? So, yes, a check is made, was I a good enough seducer to get what I wanted. There may have been some secondary plot point in there, I had to get the pillow talk to go a certain way, or I had to get the mark comfortable enough to leave me alone in the room for a moment, etc. If all that is really interesting enough it CAN be played out, potentially with additional checks required against the appropriate attributes. I'd just say that one of the arts of playing SN is knowing when to zoom in or out. If the whole 'seduce and get information' is a minor part of a much larger story, then lets just toss the dice once and go on. If it is the hing moment of the whole plot, then sure, zoom on in, savor it, build up the tension. Neither is wrong, the game is going to go on, presumably, and more stuff is going to come up either way. I'm pretty sure most of the people in this thread now were around back a few years when you and I (IIRC) had exactly this discussion WRT some dwarves and a cave, and how traversing the cave to get to the interesting part could be a single toss of the dice.
I only have the window into AW and other games that you and other posters give me. Dug this up so you can see where I got the info that 'hot'/'seduce' is a skill that can lead to information.
If that's not true, that's fine, but you can see why it's getting confusing when you say it cannot be used to get info and others say it can?