Hussar
Legend
The vast majority of Story Now games do not provide players with any more narrative authority than they would have in a traditional game. Rather they tend to expand the system's say and provide additional constraints on both players and GMs. For example, players actually have substantially more narrative authority in a traditional game like Mutants and Masterminds than they would in Masks while Masks puts additional constraints on players like Influence, Conditions and various moves designed to make them feel like teenagers.
That may be true but in Nar games, typically, results aren’t necessarily causally linked to triggers. You fail a check so the GM adds some sort of opposition to you that didn’t exist in the game until you failed that check and wouldn’t exist in the game had you succeeded.
Granted that still puts most of the power in the hands of the gm and is certainly not the only way to do it.
But mechanics of these kind cause a lot of opposition when they are even hinted at. Which means that DnD has never been a Nar game, except in a very broad free form “cos the dm sez “ sort of way.