Crimson Longinus
Legend
Not uneven in definitional breadth.Logically flawed. There are tons of taxonomies that have uneven baskets. This isn't even wrong.
This guy sure did:Strawman. No one has made any argument about objectivity.
No. Dramaticism's definition denies narrativism. Narrativism isn't a subset of dramaticism, it's a different objective thing.
Oh please. We are talking about categorising social constructs describing subjective experiences. Of course is vague! That's not even criticism, it is acknowledgement of obvious!Circular reasoning. You declare the structure to be vague and then show that since it's vague it must be vague.
Terrible naming wasn't the point. That story there are more aspect to stories than the narrative was. And narrativism definitely cares about some of them.It's also been well covered that the language wasn't the best choice, so unclear what your point in bringing this up again is. Either we're using the definitions as provided or you're still trying to argue definitions. Pick one.
Oh please, this is getting tortured!I didn't define story. I said storied have internal causes and care about them. Surreal stories still function on internal cause, they just subvert that cause into a different form.
You have utterly failed to provide any coherent definition of 'internal cause'. Is surreal story has 'internal cause' then basically everything has. This goes directly back to the criticism of GNS sim basket being 'all the rest' without any actual coherent unifying logic.Internal cause doesn't require a particular structure (although dramaticism is often concerned with creating proper story structure). Tech manuals are not the goal of dramaticism in any consideration, so a red herring.
It's not that vague, and also it was defined in the essays. Either we're talking about the model or we are talking about definitions, still. Pick one. This vacillation when it aids your argument is tiresome.
No, of course it isn't. Another strawman. I'd welcome disagreement.
You could have fooled me!
So far, most of your arguments are things like "taxonomies must be symmetrical" which is bogus; or they're "I've changed/ignored this definition from that used in the model and now you must defend the model using this new definition, but you can't!" Also largely bogus.
Disagreement would require actually trying to address the model on the premises it's based on and showing how it fails to hold itself up under even those conditions, or directly attacking the premises. You aren't doing the first, mostly just the second, but your attacks are ones of assertion or preference for a different premise, not showing that the premises used are flawed.
The premise of the model is to show the distinctiveness to the story now for the people who are interested in that playstyle. That, it indubitably does. It just has little use outside of that. Basically no one outside Story Now enthusiasts ever talk about narrativism, or at least in the sense as defined in GNS.
But unlike you I don't think these categories are anything objective. Any such classification must make choices of which differences are seen as fundamental and which merely incidental. And that's in the eye of the beholder. The question really is to whom the model is supposed to be useful.
Except the whole point was that there are two agendas. And there still is but they're not in conflict.Oh, you mean that preferably they should share the same agenda? Yes, I agree, that does solve the problem because then you aren't worried about how to harmonize different agendas -- you have the same one.
It's not a red herring that you completely change the parameters!Red herring. Doesn't matter if it was announced or not -- if we assume it was announced, it's still causing problems; we just move Bob's objections to the time at which the rule is announced. We still aren't harmonizing anything here -- a solid and hard conflict exists.
This is about D&D. If anyone would be aiming for hard core simulationism they wouldn't be playing it in the first place. What is sought here is merely diegetic justification for hit points and the ability for the combat system to generate evocative fiction. I mean this example was literally about how I approach this, so I think I have a decent idea of the goal. But perhaps that you think that one who aims for such light simulationism would actually desire far more extensive simulation is again an indication of the confusion caused by the concept of incoherence, which implies that one should stubbornly max one thing?RIGHT. The description has no effect at all, so it's not simulationist because we've established an internal cause -- major blow breaks arm -- that aligns, but then have to immediately discard it in favor of the gamist imperatives of the agreed play. Bob wins, no harmonizing.
I'd be Bob in this case. I'm effectively recreating an issue I had with a GM that decided that damage needed to be more simulationist and so he'd assign lasting injuries and penalties for them. At the time, I was still pretty green, and didn't immediately assert my arguments, but I can 100% tell you that it sucked hard for me in that game. I certainly didn't feel any harmonizing going on.
And that is completely another matter.
However, I don't really see any reason why one could not devise a more accurate simulation which would still fulfil gamist needs for scorekeeping and completion. But that of course depends on what style of gamism one cares for. And in any case, hacking D&D probably would be a poor way to approach it, it would need to be constructed rather differently from the ground up.
But, again, I entreat you to find your own examples.
I mean it was about mine handling of HP. I also still think that Apoc World does good job at harmonising genre emulation with narrativism.
I'd think the burden of proof would be on the side of idea that the 'incoherence' between different baskets of GNS is more liable to lead to a conflict than 'incoherence' between creative ideas within one basket. I have seen no proof of such. That some times some creative agendas are in conflict is not in dispute.It's your assertion, the burden of proof is on you.
Also that overwhelmingly most successful and popular game ever balances several agendas and that the one time it tried to be more purist and lean more heavily on one it got rejected hard might say something about the validity of this incoherence concept in practice...