I don't know what would count as "abuse" here.
The following is from the official example of play for Marvel Heroic RP (alternating GM, and Cyclops's player):
Yelena gets to go next and she isn’t happy, but she would love to take down these X-Men. She starts running as slow-mo effects and cool action music begins, charging at Cyclops. At the last second she does one of those nifty wall runs and flips over him, attempting to rip off his Ruby-Quartz Visor as she does so. . . . You take d10 emotional stress. Also, Yelena totally rips the visor right off your face! . . .
Okay, I have my eyes shut tight, and I’m going to try to find my visor on the floor. . . . My dice are Team d10, I Don’t Have Time For This Distinction d8, and I’m going to use a PP to also include the Narrow Corridor Distinction for d8, as I think that would make it easier to find. . .
I’m rolling the doom pool against you, and adding your d10 emotional stress. . . . I did roll an opportunity, do you want to use it?
Yes, I’ll drop a PP to make a resource asset. I’ll make a gadget with my Tech Expert. Cyclops installed a beeper in his visor in case this sort of thing happened. I’ll make Beeper d6 to use next time I roll to find my visor.
The mechanic here is different from BitD - rather than filling in pre-committed "slots", the player is adding to a gear list by spending a resource when permitted to do so as a result of the GM's roll. But does anyone really think this is modelling magic or time travel?