What's you're take on a version of Sure Strike that just lets you roll twice and take the best result? That boosts both accuracy (by the equivalent of a bit more than +3 attack) and crit chance (generally almost doubling it).
I think that's too strong. Would it be [w] or [w] + Str?What's you're take on a version of Sure Strike that just lets you roll twice and take the best result? That boosts both accuracy (by the equivalent of a bit more than +3 attack) and crit chance (generally almost doubling it).
I think overall, the shtick of Sure Strike is to be able to hit hard-to-hit foes. The problem inherent in this, is that it is a suboptimal choice for a fighter to take when they can only choose 2 at-wills since it is by definition only useful under certain conditions, unlike say Tide of Iron which can be used all the time. However, overall, Sure Strike even fails at this simple task. At the same time, I don't think it needs to deal more damage (thats not its shtick), but it needs to perform its intended job better.
What about the following?
SURE STRIKE
Attack: STR +2 vs. Reflex
Hit: 1[W] damage
Increase damage to 2[W] at 21st level.
Special: This power counts as a melee basic attack for the purposes of Opportunity Attacks. When you make an Opportunity Attack, you can use this power.
Or is this now too powerful?
Well, I was assuming you'd keep it at 1W damage.
What's you're take on a version of Sure Strike that just lets you roll twice and take the best result?
I'd say re-roll if you want (before success is declared).
Or just keep it simple: +Wis & Str to attack.
So, I have ANOTHER idea. Roll a STR vs AC [w] + Str attack. After the total is given (and a failure is made) the fighter can drop STR from damage to add WIS mod to hit.
SURE STRIKE
Attack: STR +2 vs. Reflex
Hit: 1[W] damage
Increase damage to 2[W] at 21st level.
Special: This power counts as a melee basic attack for the purposes of Opportunity Attacks. When you make an Opportunity Attack, you can use this power.
Guys, go back and take a look at Cadfan's first post in this thread. Sure Strike can't be just attack for damage, or else it's going to be the exact same power as Reaping Strike (... but always better or always worse, depending on the specifics). Duplicating an existing power is bad (especially if the duplicate completely overshadows the original, but bad either way).SURE STRIKE
Attack: STR+WIS vs. AC
Hit: 1[W] damage
Increase damage to 2[W] at 21st level.
Special: This power counts as a melee basic attack.
Guys, go back and take a look at Cadfan's first post in this thread. Sure Strike can't be just attack for damage, or else it's going to be the exact same power as Reaping Strike (... but always better or always worse, depending on the specifics). Duplicating an existing power is bad (especially if the duplicate completely overshadows the original, but bad either way).
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Targeting Reflex is the most interesting of these, but even then, it's not really appropriate: the Rogue benefits from doing this precisely because he has "rider effects" which trigger on any hit -- his Sneak Attack damage is the main one, but his daily powers have others which he can trigger for the duration of the encounter. Fighters have nothing comparable.
Yes, and Cadfan explained it better (in this thread) than I can, but what it boils down to is:Ok, I'm a little confused. How does the version with only 1[W] duplicate Reaping Strike? Am I missing something?
Reaping Strike's shtick is to increase damage, particularly to increase damage versus high armor class opponents. That's exactly what most people's versions of Sure Strike do. The danger is that, for some versions of Sure Strike suggested in this thread, I can crunch the numbers and tell your character whether Reaping Strike or Sure Strike is the "right" power for them. The other one then becomes a "false choice," something that it seems like you might want, but which is in fact a trap. You really only had one choice to begin with.So Reaping Strike's shtick is to deal damage even if you miss. Sure Strike's shtick is to make you hit more often, which is why I suggested ATK vs. REF.
Ok, but only Tide of Iron doesn't strictly deal damage.Yes, and Cadfan explained it better (in this thread) than I can, but what it boils down to is:
If a power only deals damage, then it can be compared directly against any other power that only deals damage, and one will be better than the other. This is bad, because one power should never be strictly better than another power of the same class, same level, and same frequency.