delericho
Legend
I think our definitions of "surprise" need to be standardized.
I'm inclined to agree.
Scenario 1: A hidden assassin backstabs a totally unaware target.
The target can't possibly act before the assassin, because he doesn't even know that the assassin is there until the knife enters him.
In other words, the defender is completely unaware of the attacker until the attack is made.
In a 'normal' adventuring context, I think this is actually very unlikely to occur - when working in a hostile environment (as adventures are wont to do), the character will always have his wits about him to some extent.
So, unless the attacker is really well hidden, or the defender is unusually unaware (asleep or drugged, perhaps), then I don't think this would really apply.
Scenario 2: A small group of kobolds drops down into melee range of an unaware party and attacks.
Since the kobolds reveal themselves before they act, the PCs can act first if they are quick enough.
I think this is the more normal situation that the 'surprise' rules in 3e, 4e and now the playtest are trying to model.
I agree. That's why I'm in favour of 'normal' surprise giving a bonus to initiative (or, better, advantage), rather than a round of free actions.
However, I do think that perhaps there should be some sort of "advanced surprise" rules for the latter case.
Scenario 3: A fighter kicks in the door and finds 40 unaware kobolds.
Scenario 4: The party peeks around the corner and sees an unaware mob of zombies. On the count of three, they charge around the corner into combat.
Well, in both of these cases the character has to in some way reveal himself before attacking, either by bashing down the door or by charging out.
Plus, the attackers are not "really well hidden" (just normally hidden

Scenario 5: As the party is walking through the dungeon, the guy in front walks into a gelatinous cube.
That should probably be handled as an exception in our exception-based design - treat the cube as a trap until detected.
Scenario 6: A wizard/rogue is having a pleasant conversation with a charmed NPC. Suddenly, the rogue plunges his knife into the NPC. The rogue's player wants to know if it counts as a sneak attack.
Assuming a 'normal' adventuring context, I'd rule that because they're in a hostile environment, the NPC remains alert for threats... and although he didn't expect the threat to come from his 'friend', he's still not truly unawares - 'normal' surprise applies.
However, this is why I like the "advantage on initiative, and then advantage if you win initiative" rule I suggested in my first post in this thread - it does seem very harsh that the PC doesn't get his sneak attack in this case.
(Incidentally, if the "pleasant conversation" were taking place in a town or other 'safe' environment, then there's no reason the NPC would be particularly alert for threats... and so "advanced surprise" would apply.)