D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

Action Options 29
Automatic Success 14
Building Strongholds 27
Crafting Magic Items 22
Encumbrance 27
Facing 17
Feats 22
Healer's Kit Dependency 27
Healing Surges 12
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 11
Massive Damage 21
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 8
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

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Action Options 29
Automatic Success 14
Building Strongholds 27
Crafting Magic Items 22
Encumbrance 27
Facing 17
Feats 22
Healer's Kit Dependency 27
Healing Surges 10 - too much healing already
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 12 - session XP is very useful for a West Marches campaign
Massive Damage 21
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 8
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 27
Crafting Magic Items 22
Encumbrance 27
Facing 17
Feats 23
Healer's Kit Dependency 27
Healing Surges 8
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 12
Marches campaign
Massive Damage 21
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 8
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 27+1=28
Crafting Magic Items 22
Encumbrance 27
Facing 17
Feats 23
Healer's Kit Dependency 27
Healing Surges 8
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 12-2=10
Marches campaign
Massive Damage 21
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 8
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 29
Crafting Magic Items 22
Encumbrance 27
Facing 17
Feats 23
Healer's Kit Dependency 27
Healing Surges 8
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 10
Massive Damage 21
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 6
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 29
Crafting Magic Items 22
Encumbrance 27
Facing 17 - 2 = 15
Feats 23 + 1 = 24
Healer's Kit Dependency 27
Healing Surges 8
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 10
Massive Damage 21
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 6
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 29
Crafting Magic Items 22
Encumbrance 27
Facing 15
Feats 24
Healer's Kit Dependency 27
Healing Surges 8
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 10
Massive Damage 21
Mixing Potions 31 + 1 = 32
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 6 - 2 = 4
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 27
Crafting Magic Items 22
Encumbrance 27
Facing 15
Feats 24
Healer's Kit Dependency 28
Healing Surges 8
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 10
Massive Damage 21
Mixing Potions 32
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 4
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 27
Crafting Magic Items 22
Encumbrance 27
Facing 15
Feats 24
Healer's Kit Dependency 28
Healing Surges 8
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 27
Level Advancement without XP 10
Massive Damage 21 + 1 = 22
Mixing Potions 32
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 17
Plot Points 19
Proficiency Dice 27
Renown 4 - 2 = 2
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 


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