Action Options 29
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 25 Healing Surges 2 - 2 = 0 I like the idea in general, but not enough to keep it around as we need to cut down the list!
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27 Scroll Mishaps 30 + 1 = 31
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12