D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!


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Undrave

Legend
Action Options 29
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 15
Feats 23
Healer's Kit Dependency 25
Healing Surges 4
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 28
Level Advancement without XP 10
Massive Damage 22
Mixing Potions 32 I like this one, but I'm dedicated to always hitting the option with the highest score.
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 15
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 26
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

CleverNickName

Limit Break Dancing
Action Options 29
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 15
Feats 23-2=21
Healer's Kit Dependency 25
Healing Surges 4
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 28
Level Advancement without XP 10
Massive Damage 22
Mixing Potions 32+1=33
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 15
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 26
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

OB1

Jedi Master
Action Options 29
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 15
Feats 21
Healer's Kit Dependency 25
Healing Surges 4
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 28
Level Advancement without XP 10+1=11
Massive Damage 22
Mixing Potions 33
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 15-2=13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 26
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Eyes of Nine

Everything's Fine
Action Options 29
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 15
Feats 21
Healer's Kit Dependency 25
Healing Surges 4
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 28
Level Advancement without XP 11
Massive Damage 22
Mixing Potions 33
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 26
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

clearstream

(He, Him)
Action Options 29
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 15
Feats 21
Healer's Kit Dependency 25
Healing Surges 4
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 28
Level Advancement without XP 11
Massive Damage 22
Mixing Potions 33 - 2 = 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 26 + 1 = 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Yardiff

Adventurer
Action Options 29
Automatic Success 14
Building Strongholds 24+1=25
Crafting Magic Items 23
Encumbrance 27
Facing 15
Feats 21
Healer's Kit Dependency 25
Healing Surges 4
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 28
Level Advancement without XP 11-2=9
Massive Damage 22
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

chrisrtld

Adventurer
Action Options 29
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 25
Healing Surges 4
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 28
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Action Options 29
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 25
Healing Surges 2
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 30
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

Omand

Hero
Action Options 29
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 25
Healing Surges 2 - 2 = 0 I like the idea in general, but not enough to keep it around as we need to cut down the list!
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 30 + 1 = 31
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12

Edited becuz I cannot spell or type. :)

Cheers ;)
 

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