D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

chrisrtld

Adventurer
Action Options 30
Automatic Success 14
Building Strongholds 27
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 10
 

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Omand

Hero
Action Options 30
Automatic Success 14
Building Strongholds 27
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29 + 1 = 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11 - 2 = 9
Skill Variants 20
Slow Natural Healing 10
 

Eyes of Nine

Everything's Fine
Action Options 30
Automatic Success 14
Building Strongholds 25
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 32
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 9
Skill Variants 20
Slow Natural Healing 10
 

EdAbbey

Explorer
Action Options 30
Automatic Success 14
Building Strongholds 23
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 23
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 32
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 9
Skill Variants 20
Slow Natural Healing 10
 

Yardiff

Adventurer
Action Options 30
Automatic Success 14
Building Strongholds 23+1=24
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 23
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8-2=6
Massive Damage 22
Mixing Potions 32
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 9
Skill Variants 20
Slow Natural Healing 10
 

Zio_the_dark

The dark one :)
Action Options 30
Automatic Success 14
Building Strongholds 22
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 23
Healer's Kit Dependency 25
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 6
Massive Damage 22
Mixing Potions 32
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 9
Skill Variants 20
Slow Natural Healing 10
 

clearstream

(He, Him)
Action Options 30
Automatic Success 14
Building Strongholds 22
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 23
Healer's Kit Dependency 25
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 6
Massive Damage 22
Mixing Potions 32 - 2 = 30
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27 + 1 = 28
Scroll Mishaps 31
Selling Magic Items 9
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 22
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 23
Healer's Kit Dependency 25
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 6
Massive Damage 22
Mixing Potions 30
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 31
Selling Magic Items 7
Skill Variants 20
Slow Natural Healing 10
 


OB1

Jedi Master
Action Options 31
Automatic Success 14
Building Strongholds 23
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 23
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 6+1=7
Massive Damage 22
Mixing Potions 30
Morale 31
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 12-2=10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 31
Selling Magic Items 7
Skill Variants 20
Slow Natural Healing 10
 

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