D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

Action Options 31
Automatic Success 14
Building Strongholds 23
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 23+1=24
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 7
Massive Damage 22
Mixing Potions 30
Morale 31-2=29
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 31
Selling Magic Items 7
Skill Variants 20
Slow Natural Healing 10
 

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Action Options 31
Automatic Success 14
Building Strongholds 23
Crafting Magic Items 23
Encumbrance 27
Facing 9
Feats 24-2-22
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 7
Massive Damage 22
Mixing Potions 30+1=31
Morale 29
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 31
Selling Magic Items 7
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 7
Feats 22
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 7
Massive Damage 22
Mixing Potions 31
Morale 29
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 31
Selling Magic Items 7
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 7
Feats 22
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 7
Massive Damage 22
Mixing Potions 31
Morale 29
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 31 + 1 = 32
Selling Magic Items 7 - 2 = 5
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 7
Feats 22
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 7 +1 = 8
Massive Damage 22
Mixing Potions 31
Morale 29
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 32
Selling Magic Items 5 - 2 = 3
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 7
Feats 22
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 31
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 28
Scroll Mishaps 32
Selling Magic Items 1
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 7
Feats 22
Healer's Kit Dependency 23
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 31
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 26
(like the concept; don't like the implementation)

Scroll Mishaps 32
Selling Magic Items 2
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 22
Crafting Magic Items 23
Encumbrance 27
Facing 7
Feats 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 31
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 26
Scroll Mishaps 32
Selling Magic Items 2
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 22
Crafting Magic Items 23
Encumbrance 27
Facing 7
Feats 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 31 - 2 = 29
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 26 + 1 = 27
Scroll Mishaps 32
Selling Magic Items 2
Skill Variants 20
Slow Natural Healing 10
 

Action Options 31
Automatic Success 14
Building Strongholds 22
Crafting Magic Items 23
Encumbrance 27
Facing 7 - 2 = 5
Feats 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 30
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 29 + 1 = 30
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 10
Plot Points 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 32
Selling Magic Items 2
Skill Variants 20
Slow Natural Healing 10
 

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