D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

Argyle King

Legend
Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 34
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Firearms and Explosives 8
Healer's Kit Dependency 26
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 24
Piety 20
Playing on a Grid 20
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 3
Training to Gain Levels 20
Wands Don't Recharge 21
 

log in or register to remove this ad

Zio_the_dark

The dark one :)
Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 34
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Firearms and Explosives 8
Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 24
Piety 20
Playing on a Grid 20
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 1
Training to Gain Levels 20
Wands Don't Recharge 21
 

akr71

Hero
Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 34
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Firearms and Explosives 8
Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 25
Piety 20
Playing on a Grid 20
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points -1
Training to Gain Levels 20
Wands Don't Recharge 21
 

Action Options 27
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 34
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Firearms and Explosives 6
Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 25
Piety 20
Playing on a Grid 20
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 21
 

LoganRan

Explorer
Action Options 27
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 34
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 31
Firearms and Explosives 6 - 2 = 4 I think it is fair to say that we are....gunning...for firearms and I can't tell you how happy this makes me!
Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 25
Piety 20
Playing on a Grid 20
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 21 + 1 = 22 Just say, "NO!" to recharging wands.
 


Undrave

Legend
Action Options 27
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 35
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 32
Firearms and Explosives 0 BOOM!

Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 25
Piety 20
Playing on a Grid 20
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 22
 

CleverNickName

Limit Break Dancing
Action Options 27
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 35
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 32
Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 29+1=30
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 25
Piety 20
Playing on a Grid 20-2=18
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 22
 

OB1

Jedi Master
Action Options 27
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 35
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20-2=18
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 32
Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20+1=21
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 24
Multiclassing 25
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 22
 

Yardiff

Adventurer
Action Options 27
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 35
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 18
Equipment Sizes 20
Facing 20
Fear and Horror 19
Feats 32
Healer's Kit Dependency 27
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 21
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 18-2=16
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 24+1=25
Multiclassing 25
Piety 20
Playing on a Grid 18
Plot Points 21
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 22
Sanity 12
Scroll Mishaps 23
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Training to Gain Levels 20
Wands Don't Recharge 22
 

Remove ads

Top