Survivor D&D Computer Games- Baldur's Gate WINS!

  • Thread starter Thread starter lowkey13
  • Start date Start date
Baldur's Gate 29
Baldur's Gate II 30
Chronicles of Mystara 7
Eye of the Beholder Series 28
Gold Box: Savage Frontier Series -1
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 21
Neverwinter Nights II 27
Planescape: Torment 22
Warriors of the Eternal Sun 10
 

log in or register to remove this ad

Baldur's Gate 29
Baldur's Gate II 30
Chronicles of Mystara 7
Eye of the Beholder Series 28
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 22
Neverwinter Nights II 27
Planescape: Torment 20
Warriors of the Eternal Sun 10
 

Baldur's Gate 29
Baldur's Gate II 30
Chronicles of Mystara 5 -2
Eye of the Beholder Series 28
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 22
Neverwinter Nights II 28 +1
Planescape: Torment 20
Warriors of the Eternal Sun 10
 

Baldur's Gate 29
Baldur's Gate II 30
Chronicles of Mystara 5 -2 = 3
Eye of the Beholder Series 28
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 22 +1 = 23
Neverwinter Nights II 28
Planescape: Torment 20
Warriors of the Eternal Sun 10
 


Baldur's Gate 29
Baldur's Gate II 29
Chronicles of Mystara 4
Eye of the Beholder Series 28
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 21
Neverwinter Nights II 28
Planescape: Torment 20
Warriors of the Eternal Sun 10
 

Baldur's Gate 29
Baldur's Gate II 29
Chronicles of Mystara 4
Eye of the Beholder Series 29
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 21+1=22
Neverwinter Nights II 28
Planescape: Torment 18-2=16 (includes corrections for Tallifer's cross-post)
Warriors of the Eternal Sun 10
 

Baldur's Gate 27
Baldur's Gate II 29
Chronicles of Mystara 4
Eye of the Beholder Series 29
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 22
Neverwinter Nights II 28
Planescape: Torment 17
Warriors of the Eternal Sun 10

Planescape: Torment takes place in Sigil, references the Lady of Pain, and the Blood War factors in pretty big in the story. You don't get much more D&D than that.

As for Baldur's Gate I and why I'm going to start downvoting it hard, I re-played it recently, and it has not held up well at all. Playing an entire 80-hour video game at low levels of AD&D just isn't fun. And the pacing is languid, with all the filler wilderness areas in between places you're trying to get to, where there usually wasn't much going on. And if there was, the interactions were very hit or miss as far as how interesting they were. One of the best improvements the sequel made, aside from the higher levels of play, was cutting out those filler areas.
 

Baldur's Gate 27[l
Baldur's Gate II 29
Chronicles of Mystara 4 - 2= 2
Eye of the Beholder Series 29
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 22
Neverwinter Nights II 28 + 1=29
Planescape: Torment 17
Warriors of the Eternal Sun 10
 

Baldur's Gate 29
Baldur's Gate II 29
Chronicles of Mystara 4
Eye of the Beholder Series 29
Icewind Dale 19
Icewind Dale II 17
Neverwinter Nights 22
Neverwinter Nights II 28
Planescape: Torment 17
Warriors of the Eternal Sun 8

As for Baldur's Gate I and why I'm going to start downvoting it hard, I re-played it recently, and it has not held up well at all. Playing an entire 80-hour video game at low levels of AD&D just isn't fun. And the pacing is languid, with all the filler wilderness areas in between places you're trying to get to, where there usually wasn't much going on. And if there was, the interactions were very hit or miss as far as how interesting they were. One of the best improvements the sequel made, aside from the higher levels of play, was cutting out those filler areas.

Oh the wonders of opinions, everything you cite as a negative, to me is a positive! I also recently played through the Baldurs Gate series, and enjoyed the 1st part much more than the 2nd, partly because of the extra freedom of movement - tramping through the wilderness, caves, searching for loot is a big part of traditional D&D - you do not always have to be tied to a storyline. Plus, I greatly prefer low/mid level of play - and much of the game was in the AD&D sweet spot of levels 4-7. The higher level play of part 2 seemed like a bit of a barrage of powergamer/optimisation favouring encounters at times. Part 1 just feels a bit more flexible and open, and that's a positive, not a negative.
 
Last edited:

Remove ads

Top