Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

  • Thread starter Thread starter lowkey13
  • Start date Start date
Animal Influence 14
Djinni Summoning 11
Elemental Command 23
Evasion 20
Feather Falling 21
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 24
Regeneration 16
Resistance 20
Shooting Stars 24
Spell Storing 23
Spell Turning 21
Swimming 14
Telekinesis 20
Three Wishes 15
Warmth 6
Water Walking 21
X-Ray Vision 4
 

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Animal Influence 14
Djinni Summoning 12
Elemental Command 23
Evasion 20
Feather Falling 21
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 24
Regeneration 16
Resistance 20
Shooting Stars 24
Spell Storing 23
Spell Turning 21
Swimming 14
Telekinesis 20
Three Wishes 15
Warmth 6
Water Walking 21
X-Ray Vision 2

Because Aladdin actually used a ring to summon a djinni first, before doing it with the lamp, then used the ring again when the wizard had gotten hold of the lamp. So djinn are fine from either lamps or rings.

X-ray vision on the other hand should not be the domain of rings.
 

Animal Influence 14
Djinni Summoning 12+1=13
Elemental Command 23
Evasion 20
Feather Falling 21
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 24
Regeneration 16
Resistance 20
Shooting Stars 24
Spell Storing 23
Spell Turning 21
Swimming 14
Telekinesis 20
Three Wishes 15
Warmth 6
Water Walking 21
X-Ray Vision 2-2=0 x-ed off the list
 

Animal Influence 14
Djinni Summoning 13
Elemental Command 23
Evasion 20
Feather Falling 21+1=22
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 24
Regeneration 16
Resistance 20
Shooting Stars 24
Spell Storing 23
Spell Turning 21
Swimming 14
Telekinesis 20
Three Wishes 15
Warmth 6-2=4
Water Walking 21
 

Animal Influence 14
Djinni Summoning 13
Elemental Command 24
Evasion 20
Feather Falling 22
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 24
Regeneration 16
Resistance 20
Shooting Stars 24
Spell Storing 23
Spell Turning 21
Swimming 14
Telekinesis 20
Three Wishes 15
Warmth 2 - Winter is coming.
Water Walking 21
 

Animal Influence 14
Djinni Summoning 13
Elemental Command 24
Evasion 20
Feather Falling 22
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 24+1=25 Fun, simple, and effective. Also balanced for lower levels than the other cool rings.
Regeneration 16
Resistance 20
Shooting Stars 24
Spell Storing 23
Spell Turning 21
Swimming 14
Telekinesis 20
Three Wishes 15
Warmth 2 -2=0 Winter has come.
Water Walking 21
 

Animal Influence 14
Djinni Summoning 13
Elemental Command 25 A ring that spurred adventures and sparked imaginations!
Evasion 20
Feather Falling 22
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 25 (Tip o' the hat to this one)
Regeneration 16
Resistance 20
Shooting Stars 24
Spell Storing 23
Spell Turning 21
Swimming 12 This one, not so much.
Telekinesis 20
Three Wishes 15
Water Walking 21
 

Animal Influence 14-2=12 "This ring is perfect for my build!" -Nobody, ever
Djinni Summoning 13
Elemental Command 25
Evasion 20
Feather Falling 22
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 25
Regeneration 16
Resistance 20
Shooting Stars 24+1=25
Spell Storing 23
Spell Turning 21
Swimming 12
Telekinesis 20
Three Wishes 15
Water Walking 21
 

Animal Influence 10 - Sit! Stay! Don't need no stinkin' ring for that...
Djinni Summoning 13
Elemental Command 25
Evasion 20
Feather Falling 22
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 25
Regeneration 16
Resistance 20
Shooting Stars 25
Spell Storing 23
Spell Turning 21
Swimming 12
Telekinesis 20
Three Wishes 16 - whatever the 'best' (i.e. last two surviving) rings are as determined by this poll, I'll just wish for one of each - and still have a wish left!!!
Water Walking 21
 

Animal Influence 10
Djinni Summoning 13
Elemental Command 25
Evasion 20
Feather Falling 22
Free Action 23
Invisibility 19
Jumping 22
Mind Shielding 22
Protection 17
Ram 25
Regeneration 16
Resistance 20
Shooting Stars 25
Spell Storing 23
Spell Turning 21 + 1 = 22
Swimming 12 - 2 = 10
Telekinesis 20
Three Wishes 16
Water Walking 21
 

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