Star Wars Roleplaying Game Revised Core Rulebook said:To add a Force-using class (Force adept, Jedi consular, or Jedi guardian), a character must purchase the Force-Sensitive feat, rather than acquiring it for free as a starting feat (only new 1st-level Force-using characters gain the Force-Sensitive feat as a free starting feat). A character with one Jedi class may not add another Jedi class in a multiclass process. (Thus, a character who has at least one level of Jedi guardian can never add a level of Jedi consular.) A Force adept can add levels of one or the other Jedi class, if the character desires, and a Jedi who abandons the order could progress as a Force adept.
I know that wasn't munchkinism. It's just that, from my experience, munchkins tend to take advantage of things like that. Plus, they make roleplaying a thousand times harder for those of us who enjoy the story more than the stats.DnDChick said:In his defense, this wasn't a case of munchkinism. He and I both simply didn't know the rules in this case.
It's all good. He is easy to get along with so it won't be a problem to re-work his character.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.