I really hate it when players get invested in a new system and we drop it in a handful of sessions. Maybe their investment has been purchasing books, learning the system over a dozen hours, spending their free time to make a character, or even investing the enthusiasm to try something new. I've been GMing long enough to know that all of those efforts are in limited supply.
This is why I like to read a system, study, playtest, read/watch reviews, etc. I like knowing a game has a decent chance of being well received.
In truth, it seems like it's only D&D that lasts. Every other system for me has lasted a few sessions (maybe 4 months, tops).
This is why I like to read a system, study, playtest, read/watch reviews, etc. I like knowing a game has a decent chance of being well received.
In truth, it seems like it's only D&D that lasts. Every other system for me has lasted a few sessions (maybe 4 months, tops).