D&D 5E Sword Coast Legends: After the fall.

Neverwinter somehow both blows and sucks at the same time.
Dungeons and dragons online is still going strong and a great game.


The hells you say!?

Neverwinter is an excellent game.

DDO is also good, if a bit...old at this point, but it doesn't show it's age as badly as most games that old. And honestly I wish they'd just ditch the 3.5 rule vestiges, but I know that wont' happen.

Both games are a lot of fun. No reason to crap on what other people like.
 

log in or register to remove this ad

The hells you say!?

Neverwinter is an excellent game.

DDO is also good, if a bit...old at this point, but it doesn't show it's age as badly as most games that old. And honestly I wish they'd just ditch the 3.5 rule vestiges, but I know that wont' happen.

Both games are a lot of fun. No reason to crap on what other people like.

Neverwinter won't even let me play as a Barbarian :-( I have a Great Weapon Fighter, but It's just not the same. Also why couldn't just have classes and let me spec into which build I want rather than splitting out subclasses into their own classes. I do give them props for opening up player generated content.

But until I can Barbarian out. I probably won't reinstall it.

I do like DDO, but it is as you've said dated.
 

Neverwinter won't even let me play as a Barbarian :-( I have a Great Weapon Fighter, but It's just not the same. Also why couldn't just have classes and let me spec into which build I want rather than splitting out subclasses into their own classes. I do give them props for opening up player generated content.

But until I can Barbarian out. I probably won't reinstall it.

I do like DDO, but it is as you've said dated.

I would love for DDO to get a big, game wide overhaul. The graphics don't bother me, but if they can redo the high res texture pack to look more modern, or something like that, I wouldn't complain.
But some of the mechanics of the game are still just...clunky.

As for Neverwinter, I feel your pain. I want literally any other kind of Warlock, a ranged Rogue, AND A DAMN BARD! ahem. sorry. And Druids would definitely get one or two of my friends involved.

And gnomes, for crying out loud! Why do people hate gnomes? They're like Halflings, except not completely worthless! Except better than that. Seriously why do Halfling exist? Is this how other people feel about gnomes? if so, why are you people so wrong? Stop that! Be right with me. It's more fun, I promise.
<grumble grumble>

Also, either game needs some "monstrous" races. And no, drow don't count. DDO especially! it takes place in Eberron, I should be able to play a damn Bugbear! Come on!

Bah! :D

At least Eberron has artificers, gnomes, and druids these days.

I also agree that Neverwinter should have had to customization, especially early on. I get learning the game with a simple set of options, but let me retrain later, ok? The game is inspired by 4e...the edition with by far the most customization within a class...and I can't choose between even a couple of powers? Really?

Those gripes aside, I can't think of many games I have more fun playing. Especially the Ranger, but also the Rogue, Warlock, even the Wizard is a lot of fun. And I love the world. It's time to expand it, but that is also true of DDO.
 


Wizards doesn't have much control over who seeks the license; they only have who comes knocking on the door. No major studio is going to seek the license (when Infogranes/Atari had the rights in a stranglehold is coincidentally when they were willing to invest in the game...), so they take risks with what they get: just as TSR did I'm the 80's and 90's...
I'm sure the phones at Wizards HQ can handle outgoing as well as incoming calls. If they want to shop the licence around they can easily do it.
 



[citation needed]
Because that's how it works.
Brand Licensing happens between companies that have something (a name, a brand, a character, a story) and a company that doesn't have that but has money.

Cold calling companies and offering them a character for money isn't done. If you have to call people and hype your IP it sends the message of desperation: if you have IP worth licensing, people would be contacting you.

Plus, there are hundreds if not thousands of small tech companies out there. And the vast, vast majority are going to be uninterested in the license. Because it's unrelated to what their company does. WotC could have a team of people researching companies to contact and it would be a giant waste of time. It's easier and cheaper to let interested companies contact them and make a bid.
 

Because that's how it works.
Brand Licensing happens between companies that have something (a name, a brand, a character, a story) and a company that doesn't have that but has money.

Cold calling companies and offering them a character for money isn't done. If you have to call people and hype your IP it sends the message of desperation: if you have IP worth licensing, people would be contacting you.

Plus, there are hundreds if not thousands of small tech companies out there. And the vast, vast majority are going to be uninterested in the license. Because it's unrelated to what their company does. WotC could have a team of people researching companies to contact and it would be a giant waste of time. It's easier and cheaper to let interested companies contact them and make a bid.
Do you have any real-world experience with brand licensing?
 


Remove ads

Top