D&D 5E Sword Coast Legends: After the fall.

Haven't played the original, heard it was good. Don't back video game KickStarters, due to the pitfalls they fall into (what year is Numenera supposed to be released again...?).

We may see a decent action game tied to the movie, and we may see another mediocre MMO, hopefully tied to Sigil so the brand can expand past the FR.

Otherwise, until such a time as Hasbro has an in-house studio, video games are going to be...dicey..as it were.

The original Torment Kickstarter was Apr 2013 with an estimated delivery of Dec 2014.

But the good news is that it is in Beta now so hopefully will not be too much longer.
 

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Never back big projects on Kickstarter unless the company has already proven itself.
Shadowrun Returns was imo a good size for the first kickstarter game of a new company.
 


I really enjoyed the Sword Coast Legends game. But then again, I'm not a hardcore gamer so maybe I'm not the market they need to reach. But basically, if it's even remotely true to DND and has a decent storyline where I get to level wizards and paladins or whatever, I'm probably going to buy it.
 

The main reason I never picked it up was because of the level scaling: From what I heard it retained the magic item treadmill that 5e removed (I liked the removal of that treadmill, though I'm still trying to train my players that they don't need to keep buying better weapons like in an MMO), while HP utterly ballooned for level scaling. Now, this was done in such a way that theoretically a 3rd level character could play with a level 10 party and do well, but in practise the level 3 could not touch the level scaled creatures while the level 10s breezed through them.

Add in some stuff about random drops and problems with the looting system (and if I recall the inability to trade items), and I became less interested in playing and more just watchful to see how it progressed.
 

That's the whole point of being a Brand-holder... so that you don't have to make all the extraneous crap yourself. Other people come to you and ask to make tee-shirts, mugs, lunchboxes, underpants, pencils, and Halloween costumes with your Brand on them, and you sit back and rake in the licensing fees.

This is exactly type of attitude that gets you a crappy, uninspired game.
 


This is exactly type of attitude that gets you a crappy, uninspired game.

No, it's exactly the type of attitude that gets you ANY type of game. Without that attitude, there wouldn't BE any D&D video game, because WotC and Hasbro don't develop video games.

Some D&D video games have been good, some have not. And that comes down to who is developing the game. Now... if you want to say WotC and Hasbro could do a better job at choosing which developers are allowed to make a D&D video game, then sure, that's fine, you might have a point. But then again... if no one else comes to them wanting to use the D&D brand, then beggers can't be choosers. They roll the dice in hopes the developer makes a good game with their brand on top of it.

But even if it fails and the game dies quickly... oh well! WotC and Hasbro still got their licensing fee. And in a few years another developer will come along wanting to make a video game RPGish thing, and will see about licencing the brand again. Because no one will remember or care that a "D&D" game failed a few years previous because everyone will understand that it failed not because of "D&D" but because of the developer n-Space just made a crappy game. Because that's the way it works.
 

This is exactly type of attitude that gets you a crappy, uninspired game.
As opposed to doing what? Building the game themselves? WotC can't even build a website without making a mess of it. Asking them to build a video game is like taking people who can't pitch a tent and asking them to build the World Trade Center.

I refer you to Sturgeon's Law: 90% of everything is crap*. That includes D&D video games. For every Neverwinter Nights or Planescape: Torment, you're going to have nine Sword Coast Legendses. That's just life.

[SIZE=-2]*Technically, this is Sturgeon's Revelation; Sturgeon's Law is "Nothing is ever absolutely so." However, Sturgeon's actual Law has been utterly eclipsed by his Revelation.[/SIZE]
 
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Also a shame: the d&d 4th edition rules would have lend itself well to a more tactical computer game where emphasis is on the tactical challenge; more a tactical wargame than an rpg. However, no computer games with that rule set were released. I would have bought it if it became available.
Yeah, so much missed potential there for those of us who like turn based RPGs. The 4e rules almost seemed like they were built from the ground up to be ported to a turn based CRPG. I remember they tried to do a Facebook game based on 4e rules for a while but they couldn't even pull that off - they simplified it to the point where it didn't resemble 4e anymore.

I would pay megabucks for a real computerized, coop version of 4e. But I'm in the minority on that one I guess. I suppose the closest thing you can get to that is any of the popular online RPG hosting platforms out there.
 

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