D&D 5E Sword Coast Legends: After the fall.

So one of the first impressions that new people get (myself included) is that WotC released (or allowed the release of) a shoddy video game. That hurts the brand IMO.

Did it stop you from playing the table top RPG? If not, then the brand wasn't harmed in the manner you are supposing it is.

Did it stop you from picking up any other D&D video game to play? Like, did you choose not to buy Beamdog's Baldur's Gate and/or Icewind Dale Enhanced Editions because Sword Coast Legends was bad? If not, then the D&D brand wasn't harmed in the manner you are supposing it is.

What exactly have you stopped doing with the D&D brand because you played a bad video game that had the D&D brand upon it? How has SCL specifically affected your use of things with the D&D brand?
 

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I XP'd this so hard I think I broke my mouse.

You'd be better served actually trying to defend your tenuous position rather than just XP people really, really hard. Otherwise people might think you just say random stuff against D&D for no other reason than it's your whim for the day. ;)
 

Did it stop you from playing the table top RPG? If not, then the brand wasn't harmed in the manner you are supposing it is.

Did it stop you from picking up any other D&D video game to play? Like, did you choose not to buy Beamdog's Baldur's Gate and/or Icewind Dale Enhanced Editions because Sword Coast Legends was bad? If not, then the D&D brand wasn't harmed in the manner you are supposing it is.

What exactly have you stopped doing with the D&D brand because you played a bad video game that had the D&D brand upon it? How has SCL specifically affected your use of things with the D&D brand?

I've no interest in playing the video games - but the fact that a bad D&D 5E product was released at this moment of maximum new interest reflects poorly on the brand. I'm not sure how I can explain it further? I think it's marketing 101 to not associate your brand with bad stuff so it doesn't get tarnished.

But we can certainly agree to disagree :)

Edit: Brands are intangible - they're measured by how we "feel" about them. Do we trust a brand? Do we disregard a brand? etc etc. Just because I continue to play the TTRPG doesn't mean the brand wasn't diminished in my opinion.
 

Edit: Brands are intangible - they're measured by how we "feel" about them. Do we trust a brand? Do we disregard a brand? etc etc. Just because I continue to play the TTRPG doesn't mean the brand wasn't diminished in my opinion.

And if a brand is "tarnished" but it doesn't actually affect anyone's use of it... what difference does the tarnish make?

Yep... agree to disagree. ;)
 

You'd be better served actually trying to defend your tenuous position rather than just XP people really, really hard. Otherwise people might think you just say random stuff against D&D for no other reason than it's your whim for the day. ;)

So in other words you are just a sore loser. :p
 

You also have to look at what happened. N-space had to close it's doors after SCL. Now we know that it was N-Space's fault that SCL was in shambles, but a lot of people may not look at it that way. They may see a company who put out a D&D video game that not only bombed, it put the company out of business. Not only that, Chris Perkins gave his seal of approval on that game.
 


Robus has already answered these questions, but I wanted to add my perspective because I do think they are good questions to answer

Did it stop you from playing the table top RPG? If not, then the brand wasn't harmed in the manner you are supposing it is.

On the flip side, a good D&D video game got me to start playing the TableTop RPG. I do think a another good D&D video game would help bring in others like me. But who knows, maybe I'm bad for the Brand. ;-)

Did it stop you from picking up any other D&D video game to play? Like, did you choose not to buy Beamdog's Baldur's Gate and/or Icewind Dale Enhanced Editions because Sword Coast Legends was bad? If not, then the D&D brand wasn't harmed in the manner you are supposing it is.

I bought BG Enahanced Edition, and that caused me to not buy the others, Not because it wasn't good, but because no matter how spruced up it is it's still old. I would much rather by a new game based on 5e.

What exactly have you stopped doing with the D&D brand because you played a bad video game that had the D&D brand upon it? How has SCL specifically affected your use of things with the D&D brand?

I stopped thinking there was going to be a good new D&D video game in the near future that could help bring my friends into D&D just like a previous one did with me.
 

I bought BG Enahanced Edition, and that caused me to not buy the others, Not because it wasn't good, but because no matter how spruced up it is it's still old. I would much rather by a new game based on 5e.

I think D&D Videogames have been coasting on the coat tails of Baldur's Gate and Neverwinter Nights for several years now. There have been a few fun games but no real stand outs.
 

I think D&D Videogames have been coasting on the coat tails of Baldur's Gate and Neverwinter Nights for several years now. There have been a few fun games but no real stand outs.

I agree. Hence my frustration, but you never know when the next stand out will come along. The Witcher series of novels is good, but not that popular, after 2 ok games they really broke through and made an amazing game with The Witcher 3.
 

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