Corpsetaker
First Post
Don't forget the Dark Sun one, Shattered Lands.
Oh yeah! Don't forget the Al-Qadim Genie's Curse.
Don't forget the Dark Sun one, Shattered Lands.
That's not true at all. The D&D brand was the only reason that SCL got any attention at all, from the previews it was clear they were making a game that would be thoroughly mediocre at best. (And we all know it ended up falling way short of even that) But because of a the pent-up demand for a D&D CRPG it got plenty of attention in the media and on gaming forums.
You do realize this game has continued to make D&D look bad when it comes to Video games. Reputation is important in this kind of industry so just licensing it out to anyone is not a good idea.
He is claiming that the D&D brand for video games on the whole is being hurt because SCL was a bad game. And that D&D's "reputation" as a license is thus being harmed. Which is baloney. That would mean that a video game company who is making an RPG would quite possibly choose NOT to base it upon D&D because the "D&D brand" for video games has been harmed too much and thus making your RPG with any other brand (licensed or new) would lead to more success than using D&D instead.
Which is ridiculous.
I hear what you're saying, but how about this as a counterpoint. D&D is experiencing a pop-culture renaissance at the moment and yet their signature software product (and really for all intents and purposes is looks like a WotC product because it has D&D splashed all over it and they were promoting it heavily. If it doesn't count then probably half the adventures don't either because they were subcontracted out to 3rd parties too...) is roundly criticized as bad.
So one of the first impressions that new people get (myself included) is that WotC released (or allowed the release of) a shoddy video game. That hurts the brand IMO.
I XP'd this so hard I think I broke my mouse.
Oh Interplay, now there's a tragic tale. The reasons for their demise were manyfold, but losing the D&D license to Atari was surely one of them.But where is Interplay now? They didn't survive a post-Baldur's Gate world.
Don't forget the Dark Sun one, Shattered Lands.
Ridiculous. SSI was definitely not a "small startup", they were a well established company and one of the biggest players in PC gaming at the time.
And Bioware may have been a small studio when they started work on Baldur's Gate, but the game was fully funded by the publisher Interplay (another industry giant) so they had plenty of resources to develop the game. Interplay was actually the licence holder, they had an exclusive license for D&D video games at the time.
The situation of the last decade where D&D video game development has been left to small, self-funded studios is the fluke. And the results are hardly surprising, only bad to mediocre games compared to the good and great games of the past, when D&D video games were made by major game developers.
Emphasis on "at the time". Comparing video games in the mid-1980s to now is almost comparing different industries. A Model-T to a 2016 F150Ridiculous. SSI was definitely not a "small startup", they were a well established company and one of the biggest players in PC gaming at the time.
In 1997, Interplay had mostly done a bunch of Star Trek games and co-developed Descent. Fallout was still in the future. They were hardly an "industry giant", even by the standards of the mid-90s (and were more successful as a publisher than developer).And Bioware may have been a small studio when they started work on Baldur's Gate, but the game was fully funded by the publisher Interplay (another industry giant) so they had plenty of resources to develop the game. Interplay was actually the licence holder, they had an exclusive license for D&D video games at the time.
Again, I cannot think of a time in the last twenty years where a D&D video game was actually made by "major game developers". It's arguably been published by one and made by people who *became* major developers, but that's different.The situation of the last decade where D&D video game development has been left to small, self-funded studios is the fluke. And the results are hardly surprising, only bad to mediocre games compared to the good and great games of the past, when D&D video games were made by major game developers.