Thanks for the update. I really had hopes for this game but the more I found out about it the less I was interested. I loved the idea of a live DM running a digital game. I hope this doesn't damper future work on that kind of idea.
Original Post said:We can be certain that the commercial failure of Sword Coast Legends is a major factor in this. What isn't certain is the fate of the products and content that their publisher Digital Extremes promised. Digital Extremes claims that they are still planning on releasing Sword Coast Legends for both Playstation 4 and Xbox One. One can only assume that they must be contractually obligated to do so at this point, otherwise why not put this mess behind them? Hopefully this means they'll continue to run the servers necessary to run SCL as a multiplayer game. Unfortunately Digital Extremes did not mention any intent to complete the promised expansions of Community Packet 3 and Rage of Demons.
The impact this has on Wizards of the Coast and D&D seems minimal, of course. But I can't help but remember that Sword Coast Legends and its Rage of Demons DLC was the recompense that WotC gave their customers last Gen Con. Those I.O.U's seem pretty worthless now.
Aka make the DM tools actually functional as DM tools.I would not get my hopes up for the Community Packet 3 which promised to allow DMs and module creators the ability to actually edit maps and create interactive NPC dialog.
Digital Extremes would be foolish to even bother spending any time or money on SCL at this point. It was a dead game after only a month...releasing the console version will not suddenly raise nSpace from the dead and will only cost DE money.
I hope those who lost their jobs find new work elsewhere in short order, but I won't say I'm sorry SCL failed as spectacularly hard as it has.
If D&D's financial vitality did not depend on SCL's revenues, than all is fine for 5e.
I do not think they made that mistake twice.
I think that the economic calculus on this decision is that releasing SCL on console will cost less than breaking a contract with both Sony and Microsoft at this point. And perhaps there's some consideration for "goodwill" and their reputation with both customers and distributors.
Hate to hear about folks losing their jobs, but very glad I did not buy into this.