Darklone
Registered User
I'll quote you in the next 50 discussions on a German forum...shilsen said:Personally, I'm just fine with it. The day that a character being able to knock a hole in a wall ruins my game is the day I quit DMing.

I'll quote you in the next 50 discussions on a German forum...shilsen said:Personally, I'm just fine with it. The day that a character being able to knock a hole in a wall ruins my game is the day I quit DMing.
Darklone said:I'll quote you in the next 50 discussions on a German forum...![]()
XO said:When literature has a prisoner digging through a wall, aka Dantes digs out to become Monte Cristo, the wall and its cement are soft through years of exposure to a moist, humid and even wet environment...
Needless to say the Hardness system as we know it was not developed by engineering geniuses!
Stalker0 said:Just to recap, my initial question to everyone was not whether a sword should be able to break through a door...I mean comeon a barbarian can jump off a 200 foot cliff and live, my question is, should it do it as well as an axe (or in the case of greatsword vs greataxe) better?
Bitte!shilsen said:Danke!
Yoinked for new signature. Who said that btw?Remember, as a wise man once said, physics is a house rule.
Just to explain that: Every weapon in the D&D world is not supposed to do something else than killing so called soft targets: humans. Hard targets will damage any non-magical weapon in the PHB.In real life, no. In a fantasy world, that's pretty much up to the writer, or in this case, being D&D, the DM. For me, that level of nitpicking really isn't going to help my game in any way, so yes, in my game a greatsword will do as well as a greataxe for taking down a door. Or at least close enough that I won't bother making up mechanical differences for it.
Darklone said:Yoinked for new signature. Who said that btw?
Just to explain that: Every weapon in the D&D world is not supposed to do something else than killing so called soft targets: humans. Hard targets will damage any non-magical weapon in the PHB.
shilsen said:Me
I think I've read someone (probably a couple of people) on ENWorld say it too, or at least the same general principle, but I've been saying it since 5 minutes after I first encountered D&D.
I should have mentioned that I'm mostly talking about magical weapons, but I'm fine with a DM applying the above to non-magical weapons. And not allowing certain things with certain magical weapons, like the PHB (I believe) example of someone cutting a rope with a mace, however magical it be. I just don't think that getting into real nitty-gritty details, like whether a magical axe or a magical sword will do better, is necessary.
And, as I said above, it just comes down to what will help your game. That level of detail won't help mine. If it helps someone else's, I think they should absolutely go for it. But then I believe that if gaming stark naked with nothing on but a dinosaur mask and glitter makes a group's games go better, they should absolutely go for it. The game's the thing.
I am intrigued by yours ideas and would like to subscribe to your newsletter.I believe that if gaming stark naked with nothing on but a dinosaur mask and glitter makes a group's games go better, they should absolutely go for it.