ZombieRoboNinja
First Post
So I like the creativity involved in creating this class, but I think you're reinventing the wheel a bit. I understand the design goal to be the creation of a more tactically interesting fighter with resource management. But the binary (on or off) design of the focus actually ensures LESS resource management than battlemasters or eldritch knights. You've taken away the fighter's third and fourth attacks, which actually did create more tactical possibilities, to replace them with static damage bonuses. Action Surge was another ability that didn't really go against your design goal of more varied and tactical combat. To replace all that (and of course subclasses), you've put in basically the rogue's Cunning Action spread out over a bunch of levels and new, often very cool maneuvers.
So my question to you: wouldn't it make more sense to just make a big list of new battlemaster maneuvers? Seems like that subclass already does much of what you're looking for (perhaps alongside a 2-level dip in rogue). You just need shinier maneuvers.
So my question to you: wouldn't it make more sense to just make a big list of new battlemaster maneuvers? Seems like that subclass already does much of what you're looking for (perhaps alongside a 2-level dip in rogue). You just need shinier maneuvers.