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SWSE custom destinies

Aaziroth

First Post
Has anyone created any interesting custom destinies or know of any resources other than what's in core rules & legacy for more destinies?
 

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Thanx, that helps a lot...
have a question tho...
Gaining DPs... the destiny has to have far reaching ramifications if I understand correct... the one on that link FOUNDER say for example founding a mercenary company/guild... what would constitute bonus, penalty, and fullfilment from a GMs perspective?
 

Thanx, that helps a lot...
have a question tho...
Gaining DPs... the destiny has to have far reaching ramifications if I understand correct... the one on that link FOUNDER say for example founding a mercenary company/guild... what would constitute bonus, penalty, and fullfilment from a GMs perspective?
I'm not entirely sure what you are asking there. Do you mean what skills would relate to the merc company? Or what would the character need to do to be considered to have founded one?
 

Neither, what would the character have to do to Ward destiny points, get destiny penalties, and if I'm right reguarding what is needed for completion, it would have to have far reaching and galaxy wide ramifications for destiny completion
 

Neither, what would the character have to do to Ward destiny points, get destiny penalties, and if I'm right reguarding what is needed for completion, it would have to have far reaching and galaxy wide ramifications for destiny completion
 

Neither, what would the character have to do to Ward destiny points, get destiny penalties, and if I'm right reguarding what is needed for completion, it would have to have far reaching and galaxy wide ramifications for destiny completion
Umm. If you start at level 1 you gain 1 destiny point. At each level up you gain 1 more. You can only have as many destiny points as you have levels (assuming you never spend any).

The bonuses and penalties in the destinies are short term effects and do not affect the number of destiny points. The bonuses and penalties come into effect when the GM thinks that what the character has done at that time has moved him closer (or farther) to fulfilling the destiny. When it says 'destiny penalty' it is not referring to destiny points.

Why far reaching and galaxy wide? Where did you get that from? Doesn't that depend on what the destiny in question is, and what the character is doing?
 
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Such as
Corruption: should be a long-term goal requiring a great deal of time and effort
Discovery: possibly finding a thus-far-uncharted world that helps solve a galactic crisis
education: the education that this destiny demand must be of great importance to the galaxy, and should lay the groundwork for the beneficiaries of your tutelage to go on to fulfill destinies of their own

So, going back to my orig8nal question... with things like these in mind...
Founder destiny, just to found a merchant company would be enough for "destiny fulfilled"? As merc companies rise and fall all the time... what I'm asking as a GM, if a player has founder, and chooses to found a merc company, something that simple being a destiny fulfilled?
 

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