Million Mask doesn't seem to be having an effect. His brow furrows and he quiets, exerting more and more effort. In front of the other heroes eyes, Twilight Gryphons wings and tail change form, seeming to melt away into her body. After finishing, Million Mask is visibly tired and slumps slightly.
OOC: What does the team want to do next? (Hope Ghost shows back up soon)
OOC2: I'm still fairly new to GMing so if players could remind me about any relevant bonuses to actions it will speed up my replies.
OOC3:[sblock=extra effort rules]
EXTRA EFFORT Often,heroes are called upon to perform feats beyond even their amazing
abilities.This calls for extra effort .Players can use extra effort to improve
a hero ’s abilities in exchange for the hero suffering some fatigue.The ben-
efits of extra effort are not limited by power level.
USING EXTRA EFFORT
Extra effort is a free action and can be performed at any time during the
hero ’s action (but is limited to once per round).A hero using extra effort
gains one of the following benefits:
• Check bonus:+2 bonus on a single ability,skill,or power check.
This does not include attack rolls.
• Increase carrying capacity:+5 effective Strength for determining
the hero ’s carrying capacity for one round.
• Increase movement:The hero ’s speed for all modes of movement
doubles for one round.
• Increase power:Increase a power by 2 ranks for one round.This
only increases the power ’s rank;you cannot apply power modifiers
(but see the power stunt benefit).Permanent powers cannot be
improved in this way.
•Power stunt:Temporarily add a power feat to a power.This includes
an Alternate Power of an existing power.The power feat must follow
the normal rules for adding a power feat.The temporary power feat
lasts for the duration of the encounter or until you choose to stop
maintaining it,whichever comes first.This includes turning off the
power or switching to a different Alternate Power.Power stunts can-
not be applied to Permanent powers via extra effort.
•Willpower:Gain an immediate additional saving throw against
a power with a Lasting effect,such as Mind Control or Nullify (see
Duration ,page 70).You get this save even if the Lasting power has
a Continuous duration (which doesn ’t normally allow for additional
saves at all).If you ’re mind-controlled,the fatigue from the extra
effort doesn ’t affect you until you ’re free of it.
•Surge:Gain an additional standard or move action,before or after
your normal actions for the round (your choice).Using this extra
action does not change your place in the initiative order.You can use
a standard action gained from extra effort to start or complete a full-
round action in conjunction with your normal actions for the round.
FATIGUE FROM EXTRA EFFORT
At the beginning of the round immediately after extra effort,the hero
becomes fatigued (see Fatigue ,page 167).A fatigued hero becomes
exhausted and an exhausted hero becomes unconscious the round after
using extra effort.If you spend a hero point at the start of the round follow-
ing extra effort to shake off the fatigue,the hero suffers no adverse effects.
[/sblock]
OOC4:[sblock=Fatigue Rules]
FATIGUE
Characters can suffer from fatigue as well as damage.This usually results from
tasks requiring great effort,such as moving all out,exertion in difficult environ-
ments,and extra effort (see page 120).The Fatigue power (see page 85)also
causes fatigue.There are two fatigued conditions:fatigued and exhausted.
FATIGUED
Fatigued characters cannot move all out or charge and suffer a –2 pen-
alty to effective Strength and Dexterity and a –1 penalty on attack and
defense.A fatigued character who does something else or suffers an
effect that would normally cause fatigue becomes exhausted.
EXHAUSTED
Exhausted characters are near collapse.They move at half normal speed and
suffer a –6 penalty to effective Strength and Dexterity and a –3 penalty on
attack and defense.An exhausted character suffering another fatigue result
falls unconscious (and must recover from it,as well as the fatigue,normally).
REST AND RECOVERY
Every hour of rest,a fatigued or exhausted character makes a Constitution
check (DC 10).Success reduces the character ’s fatigue condition by one
level (from exhausted to fatigued,from fatigued to normal).A full ten
hours of rest allows any character to completely recover from any fatigue.
[/sblock]