Cordwainer Fish
Imp. Int. Scout Svc. (Dishon. Ret.)
I was at the Synnibarr in Omaha and I got not just a great roll but some solid legal advice.The best thing I can say about Synnibarr is that I like the rolls they sell at malls and airports.
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I was at the Synnibarr in Omaha and I got not just a great roll but some solid legal advice.The best thing I can say about Synnibarr is that I like the rolls they sell at malls and airports.
I actually owned the game way back when. It's bad, but also so over-the-top bad that it might make for a fun read. It's not like FATAL or SF:NG where it's bad and filled with bigotry or other nasty things. At least not from what I recall--I owned it probably 25-30 years ago and I doubt I read the book more than once.I feel like I'm missing the bigger picture here. I promise I'm not trolling, but I have never heard of this game.
What was Synnibarr, and why is it considered "infamous"?
I spent a few hours talking with Raven at a Con in 1992. He was pretty convinced Syynibarr was a revolutionary game. I read through it, and it was akin to seeing a tractor trailer turned upside down next to the highway: It's interesting, and you wonder just how it happened, but it's still a total wreck.
That's my read as well. Any game designer who publicly says something to the effect of "I’m as close to an expert on this exact topic as there is in the world" is pretty well indicating that they're not someone who should be taken seriously.I don't know him from Adam, and don't know anything about the situation. Based solely on that screenshot above, he comes off as an arrogant jerk who thinks way too highly of himself. As someone whose been designing games myself since 1986, many of his claims are....dubious at best. It really comes off as "I am the best EVAR! I invented all of this, why won't those jerks treat me like I see myself!"
Ain't that the truth. My actual academic wheelhouse is Medieval Studies, which some people might think positions me excellently to be some sort of 'authority' for fantasy RPGs, but that simply isn't the case. Fantasy games stretch over too many historical periods for that to be true. Even within my specific academic specialty, which is Dark Ages and Early Medieval military history, I'm still not any kind of one-stop expert. Anyone who says different is selling something.That's my read as well. Any game designer who publicly says something to the effect of "I’m as close to an expert on this exact topic as there is in the world" is pretty well indicating that they're not someone who should be taken seriously.