Did you pass the Synnibarr exam for Nebraska?I was at the Synnibarr in Omaha and I got not just a great roll but some solid legal advice.
I am betting he was a pest, and got indignant when asked to not bother people. Just a hunch.This is what makes me so curious about how things went down between McCracken and Atkinson at GenCon. Maybe McCracken thought he had reserved a key booth at GenCon but failed to actually do the paperwork (or money) properly, or maybe Atkinson actually put some work into making sure such a gonzo presentation didn't get a prime location for the show. Either option is very believable. Maybe both?
Same here.Never really heard of this before, but what I have discovered in the past 5 minutes sounds terrible.
Yet another reason for me to kick myself for not picking up the Primal Order when I saw it back in the day.The only other interaction between McCracken's game and Wizards of the Coast that I can think of is that it was one of the games for which there were conversion notes in The Primal Order (both printings).
And that each of them was written perfectly on the first go.An example is that Raven points out that there are 1,400 spells and abilities. FOURTEEN HUNDRED.
He kinda reminds me of a certain person in a legal battle with a large company. Except this guy has actually published a game!After looking into the history a bit more, I found myself nodding to myself because I've seen this type of "game designer" a few times before.
The one who thinks they are geniuses and no one else can remotely understand their superior level. Any rejection in the industry is met with vitriol at a hyperbolic level (like his statement about wanting to do everything within his power to ruin WoTC just because Peter didn't hire him)
I can easily imagine Peter just nodding his head politely, knowing all these claims of inventing xyz aren't true, and leaving it at that. And this guy taking that rebuff very badly.
He's the kind of designer that will have ten pages of rules on how to handle the weight of a backpack in various conditions, then can't figure out why no one wants to play the game. Surely it must be their inferior intellect!
A good game designer is like a good filmaker. Sometimes you gotta leave some of your favorite bits on the cutting room floor to make it all work. Guys with egos like this never seem to be able to do that.