Renfield
Explorer
Allright, sitting here cursing my body for not sleeping the one night I decide to go to bed early, I had an idea. I recently got a job that has insanely nice flexibility, damn good pay and benefits, and is stable to boot. This means I'll have nice money making job and time to have fun, THAT means I'll have more time to dedicate to T13K and my other renewed obsession: Neverwinter Nights. Now if any of you are familiar with Neverwinter Nights I run games and play under my standard issue screen name of Renfield, so far I seem to be doing well as a player and intend on testing my capabilities as a Dungeon Master this sunday, that being said I like to consider myself a decent story teller and intend on creating modules of my own.
Now, with the implications of wonderful new items for the toolset, as well as my joining a nice wittle guild that was made to help scripting inept peoples such as myself, I'm confident I can flush out a few quasi entertaining gems. The question would remain where to set my stories? The Forgotten Realms have been done, and I consider story telling a form of sharing ones creativity, which naturally keeps me from considering using someone elses campaign world. However, a campaign world that I had the pleasure and honor to assist with, even if that assistance was limited due to real world difficulties (though hey, I still be a CM
so that's gotta count for something ) so the perfect idea in my mind would be T13K's world of Aerde.
As to where I'm going with this? Hell, I don't rightly know myself, but it could add a little extra spice to the flavorful and original world that is Aerde. Perhaps might even lead to a nice little guild on Neverwinter Connections, a nice name for ourselves on Neverwinter Vault. It could also potentially haul in more and more players to boot, among them some of the best roleplayers I've worked with. Many people turn to Neverwinter Nights as their primary tool for gaming for the same reasons a lot of people have come to our community, because they lack people to play with face to face in their own area.
Now I only have the rough skeleton of an idea for a module to build, but before I even want to work on it I need to complete my debut module, that particular nugget has been in the works for too long and is set in my home brewed world that my pen and paper campaign people play in. Still, I encourage anyone out there with Neverwinter Nights who have an interest in building modules, scripting, modeling, or anything else of use; to consider building items or working on things that might serve to bring Aerde to what I think is one of the coolest computer RPG's out there (if not the most accurate, but you win some you lose some, I mean look at Temple of Elemental Evil). This post is for general comments on that idea, I'm posting it here for player's, DM's, and CM's alike and included below are two links that are useful to anyone who enjoys NWN (provided they, for some strange freakish reason, haven't heard of them yet.)
http://www.neverwinterconnections.com - A nice site built with the purpose of getting people together who wish to play NWN with a group and the like.
http://nwvault.ign.com/index2.shtml - A great site, easily the best (IMHO
) site for finding excellent home brewed modules, custom made modules and hak packs, and other stuff to increase NWN's cool rating (or make it cool for those who played the game out of the box and hated it because the campaign it came with *SUCKED* or something. )
Now, with the implications of wonderful new items for the toolset, as well as my joining a nice wittle guild that was made to help scripting inept peoples such as myself, I'm confident I can flush out a few quasi entertaining gems. The question would remain where to set my stories? The Forgotten Realms have been done, and I consider story telling a form of sharing ones creativity, which naturally keeps me from considering using someone elses campaign world. However, a campaign world that I had the pleasure and honor to assist with, even if that assistance was limited due to real world difficulties (though hey, I still be a CM

As to where I'm going with this? Hell, I don't rightly know myself, but it could add a little extra spice to the flavorful and original world that is Aerde. Perhaps might even lead to a nice little guild on Neverwinter Connections, a nice name for ourselves on Neverwinter Vault. It could also potentially haul in more and more players to boot, among them some of the best roleplayers I've worked with. Many people turn to Neverwinter Nights as their primary tool for gaming for the same reasons a lot of people have come to our community, because they lack people to play with face to face in their own area.
Now I only have the rough skeleton of an idea for a module to build, but before I even want to work on it I need to complete my debut module, that particular nugget has been in the works for too long and is set in my home brewed world that my pen and paper campaign people play in. Still, I encourage anyone out there with Neverwinter Nights who have an interest in building modules, scripting, modeling, or anything else of use; to consider building items or working on things that might serve to bring Aerde to what I think is one of the coolest computer RPG's out there (if not the most accurate, but you win some you lose some, I mean look at Temple of Elemental Evil). This post is for general comments on that idea, I'm posting it here for player's, DM's, and CM's alike and included below are two links that are useful to anyone who enjoys NWN (provided they, for some strange freakish reason, haven't heard of them yet.)
http://www.neverwinterconnections.com - A nice site built with the purpose of getting people together who wish to play NWN with a group and the like.
http://nwvault.ign.com/index2.shtml - A great site, easily the best (IMHO
