T20 Traveller - On the Edge (looking for 4-6 players)

I think I'll try some thing in a Scout.

Niels Groat -
STR 13
DEX 14
CON 11
INT 14
EDU 15
WIS 15
CHA 15
SOC 10

I'm hoping to do the prior history sometime in the next couple of days.
 

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I'll probably go for a noble, albeit one with mercenary and rougish tendancies; but I'll see what the party looks like before committing
 


Brother Allard said:
A frequent house rule in T20 is that the feat skill focus is worth +3, rather than +2. Is that something you would consider?

I thought I saw him post that... must have been someone else.

My house rule (which I saw someone else post essentially the same thing) is that every feat that enhances skills gives +3 for one skill, +2 if it affects 2, and an addition +1 if it applies in specific circumstances. So carousing would provide +4 to gather information in a social situation.

I also house rule level-0 skills (such as world skills); I think it's silly to track level 0 skills in T20 since the skill ranks are about 2 or 3 times as much as you typically saw in CT. When a world skill would give you level "0", I grant level 1. That way, you don't have to remember which skills grant which, and 0 levels in skill means what you intuitively think it would mean... no skill.
 

It looks like our group looks like this:

Tailspinner - Aslan Marine
Shayuri - Human Navy
Brother Allard - Human Scout
Wilphe - Noble?
Psion - Undeclared

1st Terms:

Tailspinner -Marine Basic Training (1,000xp), Internal Security (Survived, No Promotion, No Commission, No Bonus - 4,000 xp) Re-enlist Optional

Shayuri - Navy Basic Training (1,000xp), Shore Duty (Survived, No Promotion, No Commission, No Bonus - 4,000 xp) Re-enlist Optional

Brother Allard - Scout Basic Training (1,000 xp), Training (Survived, No Bonus XP due to 1st Term - 4,000xp) Re-Enlist Optional
 

Psion said:
I thought I saw him post that... must have been someone else.

My house rule (which I saw someone else post essentially the same thing) is that every feat that enhances skills gives +3 for one skill, +2 if it affects 2, and an addition +1 if it applies in specific circumstances. So carousing would provide +4 to gather information in a social situation.

I also house rule level-0 skills (such as world skills); I think it's silly to track level 0 skills in T20 since the skill ranks are about 2 or 3 times as much as you typically saw in CT. When a world skill would give you level "0", I grant level 1. That way, you don't have to remember which skills grant which, and 0 levels in skill means what you intuitively think it would mean... no skill.

Both of these are fine with me.
 

Blarkon Dragonslayer said:
Tailspinner -Marine Basic Training (1,000xp), Internal Security (Survived, No Promotion, No Commission, No Bonus - 4,000 xp) Re-enlist Optional

Just assume he will keep re-enlisting until dead or something else catastrophic happens. Errah!
 
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Let's see...a term is four years, but basic training is 2, right? She enlisted at 18...so she's now 24...and only level 2.

Lets try reupping and see how that works out for her.
 

Shayuri said:
Let's see...a term is four years, but basic training is 2, right? She enlisted at 18...so she's now 24...and only level 2.

Lets try reupping and see how that works out for her.

The first term includes basic training, so she is 22, 26 at the end of this rather more interesting term:

2nd term Siege (Survived, No Commission, Promoted to E-2, MCUF(+2,000xp), 2000 Bonus XP, total term XP: 11,000) Re-Enlist Optional Total Accrued XP: 16,000
 
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