T20 Traveller - On the Edge (looking for 4-6 players)

Tailspinner said:
Just assume he will keep re-enlisting until dead or something else catastrophic happens. Errah!

2nd Term Ship's Troops(Survived, Promoted to E-2, 3,000 xp bonus, Term XP 8,000) Total XP 13,000
3rd Term Internal Security (Survived, Promoted to E-3, Term XP 5,000) Total XP 18,000
4th Term Ship's Troops (Survived, Promoted to E-4, 4,000 XP Bonus, Term XP 9,000) Total XP 27,000
5th Term Ship's Troops (Survived, Promoted to E-5, 1,000 XP Bonus, Term XP 6,000) Total XP 33,000
6th Term Ship's Troops (Survived, Promoted to E-6, 2,000 XP Bonus, Term XP 7,000) Total XP 40,000
Re-Enlist Failed.
 
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Blarkon Dragonslayer said:
Brother Allard - Scout Basic Training (1,000 xp), Training (Survived, No Bonus XP due to 1st Term - 4,000xp) Re-Enlist Optional
He'll go straight scout through 7 terms, if possible. I should have said earlier, but he'd likely go through university first, and possibly an MA if he passes.
 

Hahah...wow...a lot of old timers here!

MCUF...that's a Medal of Conspicuous Gallantry Under Fire? Or something like that? Hmm! And that puts me at 1000xp over the barrier for level 6...which is pretty good.

Can you give me an idea of what the Navy class gives at level 6? I know I'm asking a lot, but I googled for any sign of a reprinted Navy class anywhere, and I couldn't find one. I figured someone must have put it up for a PBEM or something...but my googlefu has filed.

*Hangs head*
 

Shayuri said:
Hahah...wow...a lot of old timers here!

MCUF...that's a Medal of Conspicuous Gallantry Under Fire? Or something like that?

Meritous Conduct Under Fire.

MCG (the next medal up) is a Medal of Conspicuous Gallantry.

Can you give me an idea of what the Navy class gives at level 6? I know I'm asking a lot, but I googled for any sign of a reprinted Navy class anywhere, and I couldn't find one.

You could snag the character's PDF for $10:
http://enworld.rpgnow.com/product_info.php?products_id=15064&

All Traveller classes get bonus feats at the same rate that the merchant in the sample document does; which feats are eligible vary by class. I could clue you in there, but I don't have my T20 doc here, sorry. :(
 

NAVY:
BAB: +1 every even level
Stam: d6
Funds: 0
Saves: Will (good), others (poor)
Skill Points: 6
Starting Feats: AP (Light, VacSuit); WP (Marksman, Laser)
Bonus Feats: AP (Battle Dress); Brawling; Carousing; Cross Training; Damage Control; EW Specialist; Fleet Tactics; Gearhead; Heavy Metal; Interrogation; Jury Rig; Born
 

NAVY BONUS FEATS
Armor Proficiency (Battle Dress) Brawling Carousing
Command Presence* Cross Training* Damage Control*
EW Specialist Fleet Tactics Gearhead
Heavy Metal Interrogation Jury Rig
Natural Born Leader Miracle Worker Naval Architect
Ship’s Tactics Vessel (Starships) Vessel (Ship’s Boat)
Weapon Proficiency (Ship’s Weapons) Weapon Proficiency (Swordsman) PMOS*
* A specialized class feat.

NAVY SERVICE SKILLS

Bribery Cha
Driving Int/Dex
Forgery Int/Dex
Forward Observer Int
Gambling Int
Gather Information Cha
Gunnery Wis
Leader Int/Cha
Liaison Cha
Navigation Edu
Pilot Int/Dex
P/Administration Wis
Recruiting Edu
Survival Wis
Technical (any) Edu

Starting Skill Points: (6 + Int modifier) x 4
Skill Points per Level: 6 + Int modifier
 


Thank you all!! I'll definitely look at that pdf too...

You guys rock. :)

As for my pilot...

I was gonna muster her after 2 terms, but I think she got jazzed by her medal and went back in... One more term! Then she musters.

Or...hmm. Ace Pilot. PrC...would she qualify for that at level 6...
 
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Brother Allard said:
He'll go straight scout through 7 terms, if possible. I should have said earlier, but he'd likely go through university first, and possibly an MA if he passes.

Perfectly alright, I kind of just made assumptions, which worked about as well as assumptions ever do :)

University: Bachelor's Degree +3000 xp, Master's Degree +1500 xp
Total XP 4500 Age 24

1st Term Scout Basic Training (1,000 xp), Training (Survived, No Bonus XP due to 1st Term - 4,000xp)
Total XP 9500 Age 28

2nd Term War Mission, 1000 Bonus XP
Total XP 14,500 Age 32

3rd Term Routine, 3000 Bonus XP
Total XP 21,500 Age 36

4th Term Routine, 4000 Bonus XP
Total XP 29,500 Age 40

5th Term Base
Total XP 33,500 Age 44

6th Term Routine, 2000 Bonus XP
Total XP 39,500 Age 48

7th Term Routine, 3000 Bonus XP
Total XP 46,500 Age 52
 

Try this one:
Merchant. If I get booted before 3 terms, go Rogue or Traveller. 4 or 5 terms total.

Unless you were needing someone to get a ship, in which case I can try to stick with merchant or traveller longer.
 

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