Table for two?

Lalato

Adventurer
Supporter
A friend of mine who hasn't played D&D since she was a kid wants me to run her and her husband through some adventures. She doesn't want to get to heavily involved with a gaming group yet... and I'm always keen to hook someone else onto RPGs so I said OK.

Are there any adventures out there that can be easily converted for two characters? Or should I, instead, have them befriend some useful NPCs?

Anyone else running such a small group? Any suggestions would be greatly appreciated.

Thanks,
--sam
 

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Howdy Sam. Aaron here. I've got a hilarious pirate adventure written up that you might want to check out, if they're into the genre. See this link:
http://www.enworld.org/showthread.php?t=107987

I ran a successful campaign for several years with my two best friends. I really like small groups, and in such a game there's nothing stopping you from separating the PCs, pitting the PCs against each other, and doing other things that are normally prohibitive in a larger group.
 

I run campaigns for small groups and find that the main differences are that there are fewer ideas generated and that there are fewer arguments.

I often have NPCs accompany the party when running small groups (this allows for less tinkering of adventures and gives me a character or two to run). Occasionally, a module will prove to be more than they can handle, but as long as I leave "back doors" for the group, they usually survive.

I wholeheartedly advocate running smaller groups. The greatest reward to the players is that they get more "face time". The greatest reward to me is that there are less personality issues to deal with.

I currently canceled my "family" campaign (2 brothers, 2 daughters, wife, brother-in-law, nephew and friend of oldest daughter) because of various conflicts. I am now planning on running multiple campaigns (2 brothers and brother-in-law, oldest daughter and her friend, younger daughter and nephew, and one-on-one with the wife)...

Good luck with your campaign...
 

I've run a short lived game for two players once. I actually ran them through the start of the Sunless Citadel. One played a ranger and the other a druid. It went pretty well. They didn't hire any NPCs to head in with them and they were challenged but not overly so. I think we did a 32 point buy to help compensate a little bit.

I think you can have fun with a two player campaign. Just keep in mind that several numbers of critters will overwhelm them a little easier than a standard size party. Make NPCs available if they wish to hire them.
 

Hey Lalato

If she played old-school, try Goodman Games "Lair of the Rat King". It's for low levels and there is some (admitedly minimal) adjustment information for two players. I ran it for two players with a third that occasionally popped in and out, and all went well. It was a little tough, but the guidelines in the module should alleviate those problems.

Another possibility if you have the stuff or want an excuse to buy it is C&C with Assault on Blacktooth Ridge. There's enough stuff in and around the town to last many sessions without killing off the characters, and C&C is easier to grasp for the newbie.

Don't forget to set up the "sense of wonder" that gaming can entail :D. That's what brings most people back.
 


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