D&D (2024) Table of Contents for Dungeon Masters Guide Leaked

The new Dungeon Master's Guide has been sold at the MCM Comic Con in London UK this weekend, according to Reddit users Mr_Murdoc and Dusuno, and some material has been shared, including the Table of Contents. The book was officially on sale there, with D&D Beyond saying that "MCM Comic Con London attendees will be the first in the world to have an opportunity to purchase a physical copy of the 2024 Dungeon Master’s Guide!" 900 copies of the DMG were available for purchase at the convention.

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I am curious at what the new box set is going to look like: based on what they have laid down so far, it will have three separate Adventure booklets, at least, do it nay be more of a deluxe box experience, like the old black box, than the last couple Saterters were.
Interesting! I dunno.

But I meant the core rules boxes set.
 



same, I prefer 2e over 1e, more streamlined and lots of material. So the first and third place in terms of core book sales then (and still largely compatible with 1e, which would take second place)
This is why I have a hard time with modern D&D. In 2e they tried to change the playstyle but kept the rules mostly the same, so people who liked the classic way could still use the new stuff. In 3e they changed the rules but tried to maintain the old playstyle, at least in theory, so you could still play the way you used to more or less if you wanted. In 4e they changed both and it didn't work for me. In 5e they kinda changed both back somewhat, so it was workable for a while, but over time they began changing things again and the game became less fun for me, prompting me to be irritated and turn to other games.
 

The old DMG had great material: the meme was nobody read the DMG because people were asking questions which the book a sweated, and we as a community had to keep pointing to where the info was. Now the book is organized to actually make it easy to find, so that should be mitigated significantly.

I mean does this distinction matter? Buying a book no one reads is a pretty dubious value proposition either way.

My issue is the DMG simply doesn't address the issues facing it's only reasonable audience, new DMs. It, instead, offers vague platitudes and meaningless conjecture while regurgitating freely available community advice.

And now, in exchange for optional rules and monster creation math, we get, what was in the UA, a poorly designed and balanced board game that serves as an excuse for the DM to take a sandwich break.

Unless this revision has seriously upgraded it's content, the DMG needs either a complete reboot or to be merged with the other core books. That way people can, in my opinion, stop wasting money on what should be called "Volo's guide to fluff."

If you want a DMG, buy Kobold Press' or Level up's equivalent. Both of those have actual content in them. I cannot imagine someone actually gets $50 of value out of this book.

But I have been called a WotC fanboy recently, so maybe I'd just tired and confused.
 

The 100 pages of magic items with random tables is worth the $50 to me.

Plus I'm sure it is going to look great too. These core books also function like art books.
 

I mean does this distinction matter? Buying a book no one reads is a pretty dubious value proposition either way.

My issue is the DMG simply doesn't address the issues facing it's only reasonable audience, new DMs. It, instead, offers vague platitudes and meaningless conjecture while regurgitating freely available community advice.

And now, in exchange for optional rules and monster creation math, we get, what was in the UA, a poorly designed and balanced board game that serves as an excuse for the DM to take a sandwich break.

Unless this revision has seriously upgraded it's content, the DMG needs either a complete reboot or to be merged with the other core books. That way people can, in my opinion, stop wasting money on what should be called "Volo's guide to fluff."

If you want a DMG, buy Kobold Press' or Level up's equivalent. Both of those have actual content in them. I cannot imagine someone actually gets $50 of value out of this book.

But I have been called a WotC fanboy recently, so maybe I'd just tired and confused.
The old DMG had great material, it was just difficult to find it due to poor organization. The same material with better organization is a great value proposition.
 

In 5e they kinda changed both back somewhat, so it was workable for a while, but over time they began changing things again and the game became less fun for me, prompting me to be irritated and turn to other games.
I don’t know, 3e already broke pretty hard from 1e/2e to me. Could you still play the same way? Not sure, I was not in TTRPGs then, it feels like a lot of the superheroic stuff I do not like now originated there, but that is just my impression.

4e was a failure at every level. Possibly a good game but not ‘D&D enough’.

5e rectified some of the issues with 3e and 4e but the superheroics stayed. 2024 only slightly moves the needle forward. That is the wrong direction for me, but 5e is already over the line as is.

As I said somewhere else, I am looking for something about 3/4s of the way from Shadowdark to 5e. 5e does not really scratch my itch, but it is the best D&D, followed by 2e, for me
 

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