D&D (2024) Table of Contents for Dungeon Masters Guide Leaked

The new Dungeon Master's Guide has been sold at the MCM Comic Con in London UK this weekend, according to Reddit users Mr_Murdoc and Dusuno, and some material has been shared, including the Table of Contents. The book was officially on sale there, with D&D Beyond saying that "MCM Comic Con London attendees will be the first in the world to have an opportunity to purchase a physical copy of the 2024 Dungeon Master’s Guide!" 900 copies of the DMG were available for purchase at the convention.

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I love world building. 3E's Manual of the Planes and Deities and Demigods were my favorite books. While there are tons of great world building supplements out there, an official D&D one could be nice for exposing more people to it.
I loved 3e's MotP, too. It was a great toolbox for designing your own cosmologies.

There's also 2e's World Builder's Guidebook. It's pretty edition/rules neutral from what I remember.
 

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I am a bit annyoed that there is no way to learn languages. And Xanathar's guide's tools are still cool.

I guess that Xanathar will still be used in the future at my table.
There is a way to learn Skills, Tools, and Languages in the “Marks of Prestige” awards section. As a quest reward a player may be able to get a special trainer, train for 30 days, and the. Gain one of the previous.
 


There is a way to learn Skills, Tools, and Languages in the “Marks of Prestige” awards section. As a quest reward a player may be able to get a special trainer, train for 30 days, and the. Gain one of the previous.
Sounds like I'll be making a house rule for my games so that player's don't have to wait for me to award the right trainer for what they want to do.
 


It’s interesting to see there is no direct equivalent to “Between Adventures” (chapter 6 in 2014), or reference to downtime. There’s still Crafting, and of course Bastions.

No mention of “Carousing” which saddens my inner grognard but I am at peace since that seems more a sop for 4e deserters than anything that is representative of modern play styles. Similarly on “Sowing Rumors”, “Training to gain levels” and “Performing Sacred Rites” (err, what?)

To be clear, I have no issue with any of this. Just thought it was interesting to compare.
 

Good to keep in mind that this is a very inexpensive book.

Even if there is a lot here a person isn't interested in it could still be worthwhile.

The core books really should be at least $70-80.

I imagine they are keeping the price low to allow for more players which is really great for the health of the hobby.

Even for those who dislike D&D now more people trying it out means more will end up playing other games down the line.
 

Sounds like I'll be making a house rule for my games so that player's don't have to wait for me to award the right trainer for what they want to do.
Language and tool training is already in the 2014 DMG and XGE downtime rules, which aren't really replaced by these rules. It does standardize and shorten the training time, and if it allows you to get skills then it's expanded in usefulness. XGE setting up training time as 50 - (5 x int mod) days was way too long for most campaign time frames.
It’s interesting to see there is no direct equivalent to “Between Adventures” (chapter 6 in 2014), or reference to downtime. There’s still Crafting, and of course Bastions.

No mention of “Carousing” which saddens my inner grognard but I am at peace since that seems more a sop for 4e deserters than anything that is representative of modern play styles. Similarly on “Sowing Rumors”, “Training to gain levels” and “Performing Sacred Rites” (err, what?)

To be clear, I have no issue with any of this. Just thought it was interesting to compare.
The vibe I've gotten from the DMG previews is that downtime rules aren't as widely-used as the devs want. I've used the XGE rules extensively but... I've found it's kinda constrained both how downtime between adventures could be spent and what players try to do during it. I'm hoping the bastion rules will at least give players a more concrete thing to focus on between adventures, I would love more content on things characters can do beyond adventuring, especially stuff that can be handled outside the game, between sessions.
 


Finding a trainer does not sound wrong though.
No, but I preferred how back in late-1e and 2e that you gained additional proficiencies at certain levels. 3e did that with skills and feats, too (I have no experience with 4e, so I can't speak to that). I personally rather PCs gain proficiencies as a part of leveling than just whenever the DM remembers to reward the PC with a trainer that trains in something the player actually wants and also makes sense for the reward.
 

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